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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/server/0743-Add-player-health-update-API.patch
Emilia Kond 2d09115b3a
Use net.kyori.ansi for console logging (#9313)
Uses the new ANSIComponentSerializer introduced in Adventure 4.14.0 to
serialize components when logging them via the ComponentLogger, or when
sending messages to the console.

This replaces the old solution which uses legacy jank and custom color
conversions, with a new library that handles the conversion and config
2023-06-12 15:00:12 -07:00

38 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SamB440 <sam@islandearth.net>
Date: Wed, 17 Nov 2021 12:31:42 +0000
Subject: [PATCH] Add player health update API
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 416c8e01d5cf8cb9725f882cc6dc30dfc0ca5494..59683479af9fa4058cab286caed2fa990c4bd293 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -2366,9 +2366,11 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
this.getHandle().maxHealthCache = getMaxHealth();
}
- public void sendHealthUpdate() {
+ // Paper start
+ @Override
+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel) {
// Paper start - cancellable death event
- ClientboundSetHealthPacket packet = new ClientboundSetHealthPacket(this.getScaledHealth(), this.getHandle().getFoodData().getFoodLevel(), this.getHandle().getFoodData().getSaturationLevel());
+ ClientboundSetHealthPacket packet = new ClientboundSetHealthPacket((float) health, foodLevel, saturationLevel);
if (this.getHandle().queueHealthUpdatePacket) {
this.getHandle().queuedHealthUpdatePacket = packet;
} else {
@@ -2377,6 +2379,12 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
// Paper end
}
+ @Override
+ public void sendHealthUpdate() {
+ this.sendHealthUpdate(this.getScaledHealth(), this.getHandle().getFoodData().getFoodLevel(), this.getHandle().getFoodData().getSaturationLevel());
+ }
+ // Paper end
+
public void injectScaledMaxHealth(Collection<AttributeInstance> collection, boolean force) {
if (!this.scaledHealth && !force) {
return;