Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-21 05:50:05 +01:00
90ac03522a
This reverts commit d6e3dff7d8
.
112 Zeilen
4.4 KiB
Diff
112 Zeilen
4.4 KiB
Diff
--- ../work/decompile-8eb82bde//net/minecraft/server/EntityFireball.java 2014-11-28 17:43:43.093707435 +0000
|
|
+++ src/main/java/net/minecraft/server/EntityFireball.java 2014-11-28 17:38:24.000000000 +0000
|
|
@@ -2,6 +2,8 @@
|
|
|
|
import java.util.List;
|
|
|
|
+import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
|
|
+
|
|
public abstract class EntityFireball extends Entity {
|
|
|
|
private int e = -1;
|
|
@@ -15,6 +17,8 @@
|
|
public double dirX;
|
|
public double dirY;
|
|
public double dirZ;
|
|
+ public float bukkitYield = 1; // CraftBukkit
|
|
+ public boolean isIncendiary = true; // CraftBukkit
|
|
|
|
public EntityFireball(World world) {
|
|
super(world);
|
|
@@ -38,10 +42,17 @@
|
|
public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
|
|
super(world);
|
|
this.shooter = entityliving;
|
|
+ this.projectileSource = (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(); // CraftBukkit
|
|
this.a(1.0F, 1.0F);
|
|
this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
|
|
this.setPosition(this.locX, this.locY, this.locZ);
|
|
this.motX = this.motY = this.motZ = 0.0D;
|
|
+ // CraftBukkit start - Added setDirection method
|
|
+ this.setDirection(d0, d1, d2);
|
|
+ }
|
|
+
|
|
+ public void setDirection(double d0, double d1, double d2) {
|
|
+ // CraftBukkit end
|
|
d0 += this.random.nextGaussian() * 0.4D;
|
|
d1 += this.random.nextGaussian() * 0.4D;
|
|
d2 += this.random.nextGaussian() * 0.4D;
|
|
@@ -101,7 +112,7 @@
|
|
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
|
|
|
|
if (movingobjectposition1 != null) {
|
|
- double d1 = vec3d.f(movingobjectposition1.pos);
|
|
+ double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency
|
|
|
|
if (d1 < d0 || d0 == 0.0D) {
|
|
entity = entity1;
|
|
@@ -117,6 +128,12 @@
|
|
|
|
if (movingobjectposition != null) {
|
|
this.a(movingobjectposition);
|
|
+
|
|
+ // CraftBukkit start - Fire ProjectileHitEvent
|
|
+ if (this.dead) {
|
|
+ CraftEventFactory.callProjectileHitEvent(this);
|
|
+ }
|
|
+ // CraftBukkit end
|
|
}
|
|
|
|
this.locX += this.motX;
|
|
@@ -181,7 +198,8 @@
|
|
|
|
nbttagcompound.setString("inTile", minecraftkey == null ? "" : minecraftkey.toString());
|
|
nbttagcompound.setByte("inGround", (byte) (this.i ? 1 : 0));
|
|
- nbttagcompound.set("direction", this.a(new double[] { this.motX, this.motY, this.motZ}));
|
|
+ // CraftBukkit - Fix direction being mismapped to invalid variables
|
|
+ nbttagcompound.set("power", this.a(new double[] { this.dirX, this.dirY, this.dirZ}));
|
|
}
|
|
|
|
public void a(NBTTagCompound nbttagcompound) {
|
|
@@ -195,12 +213,14 @@
|
|
}
|
|
|
|
this.i = nbttagcompound.getByte("inGround") == 1;
|
|
- if (nbttagcompound.hasKeyOfType("direction", 9)) {
|
|
- NBTTagList nbttaglist = nbttagcompound.getList("direction", 6);
|
|
-
|
|
- this.motX = nbttaglist.d(0);
|
|
- this.motY = nbttaglist.d(1);
|
|
- this.motZ = nbttaglist.d(2);
|
|
+ // CraftBukkit start - direction -> power
|
|
+ if (nbttagcompound.hasKeyOfType("power", 9)) {
|
|
+ NBTTagList nbttaglist = nbttagcompound.getList("power", 6);
|
|
+
|
|
+ this.dirX = nbttaglist.d(0);
|
|
+ this.dirY = nbttaglist.d(1);
|
|
+ this.dirZ = nbttaglist.d(2);
|
|
+ // CraftBukkit end
|
|
} else {
|
|
this.die();
|
|
}
|
|
@@ -221,6 +241,11 @@
|
|
} else {
|
|
this.ac();
|
|
if (damagesource.getEntity() != null) {
|
|
+ // CraftBukkit start
|
|
+ if (CraftEventFactory.handleNonLivingEntityDamageEvent(this, damagesource, f)) {
|
|
+ return false;
|
|
+ }
|
|
+ // CraftBukkit end
|
|
Vec3D vec3d = damagesource.getEntity().ap();
|
|
|
|
if (vec3d != null) {
|
|
@@ -234,6 +259,7 @@
|
|
|
|
if (damagesource.getEntity() instanceof EntityLiving) {
|
|
this.shooter = (EntityLiving) damagesource.getEntity();
|
|
+ this.projectileSource = (org.bukkit.projectiles.ProjectileSource) this.shooter.getBukkitEntity();
|
|
}
|
|
|
|
return true;
|