Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
1718f61bf8
Doesn't compile yet. CraftBukkit Changes: 90d6905b Repackage NMS 69cf961d Repackage patches Spigot Changes: 79d53c28 Repackage NMS
34 Zeilen
1.9 KiB
Diff
34 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Phoenix616 <mail@moep.tv>
|
|
Date: Sat, 27 Apr 2019 20:00:43 +0100
|
|
Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
|
|
|
|
This also fixes the adding sound playing when the item frame direction is changed.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java b/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java
|
|
index 584f64946821092afab57b9409bc249403bc16e7..43152a6c70c9433d627a58051101530ddd693307 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/decoration/EntityItemFrame.java
|
|
@@ -277,7 +277,7 @@ public class EntityItemFrame extends EntityHanging {
|
|
}
|
|
|
|
this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
|
|
- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
|
|
+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
|
|
this.playSound(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
|
|
}
|
|
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
|
|
index 86bb26cd1d327056a64926ed6fc53142ad3756c2..cbdbb89ec28f9b6c3a0eb31be94c440254c6e266 100644
|
|
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
|
|
@@ -50,7 +50,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
|
|
old.die();
|
|
|
|
EntityItemFrame frame = new EntityItemFrame(world, position, direction);
|
|
- frame.setItem(item);
|
|
+ frame.setItem(item, true, false); // Paper - fix itemframe sound
|
|
world.addEntity(frame);
|
|
this.entity = frame;
|
|
}
|