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Paper/Spigot-Server-Patches/0462-Validate-PickItem-Packet-and-kick-for-invalid.patch
Riley Park 4e958e229f
We're going on an Adventure! (#4842)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-02-21 20:45:33 +01:00

27 Zeilen
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 2 May 2020 03:09:46 -0400
Subject: [PATCH] Validate PickItem Packet and kick for invalid
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index fea5583126144287cfb2abd05208166bc7eeecdd..1570fc9490bfb776cfdfdf594d5b666563a3b342 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -733,7 +733,14 @@ public class PlayerConnection implements PacketListenerPlayIn {
@Override
public void a(PacketPlayInPickItem packetplayinpickitem) {
PlayerConnectionUtils.ensureMainThread(packetplayinpickitem, this, this.player.getWorldServer());
- this.player.inventory.c(packetplayinpickitem.b());
+ // Paper start - validate pick item position
+ if (!(packetplayinpickitem.b() >= 0 && packetplayinpickitem.b() < this.player.inventory.items.size())) {
+ PlayerConnection.LOGGER.warn("{} tried to set an invalid carried item", this.player.getDisplayName().getString());
+ this.disconnect("Invalid hotbar selection (Hacking?)");
+ return;
+ }
+ this.player.inventory.c(packetplayinpickitem.b()); // Paper - Diff above if changed
+ // Paper end
this.player.playerConnection.sendPacket(new PacketPlayOutSetSlot(-2, this.player.inventory.itemInHandIndex, this.player.inventory.getItem(this.player.inventory.itemInHandIndex)));
this.player.playerConnection.sendPacket(new PacketPlayOutSetSlot(-2, packetplayinpickitem.b(), this.player.inventory.getItem(packetplayinpickitem.b())));
this.player.playerConnection.sendPacket(new PacketPlayOutHeldItemSlot(this.player.inventory.itemInHandIndex));