Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-23 14:50:08 +01:00
160 Zeilen
6.9 KiB
Diff
160 Zeilen
6.9 KiB
Diff
--- a/net/minecraft/server/ChunkProviderServer.java
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+++ b/net/minecraft/server/ChunkProviderServer.java
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@@ -54,6 +54,16 @@
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this.clearCache();
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}
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+ // CraftBukkit start - properly implement isChunkLoaded
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+ public boolean isChunkLoaded(int chunkX, int chunkZ) {
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+ PlayerChunk chunk = this.playerChunkMap.getUpdatingChunk(ChunkCoordIntPair.pair(chunkX, chunkZ));
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+ if (chunk == null) {
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+ return false;
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+ }
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+ return chunk.getFullChunk() != null;
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+ }
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+ // CraftBukkit end
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+
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@Override
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public LightEngineThreaded getLightEngine() {
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return this.lightEngine;
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@@ -98,7 +108,7 @@
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for (int l = 0; l < 4; ++l) {
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if (k == this.cachePos[l] && chunkstatus == this.cacheStatus[l]) {
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ichunkaccess = this.cacheChunk[l];
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- if (ichunkaccess != null || !flag) {
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+ if (ichunkaccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
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return ichunkaccess;
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}
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}
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@@ -144,12 +154,12 @@
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if (playerchunk == null) {
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return null;
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} else {
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- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow((Object) null);
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+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
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if (either == null) {
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return null;
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} else {
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- IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse((Object) null);
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+ IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
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if (ichunkaccess1 != null) {
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this.a(k, ichunkaccess1, ChunkStatus.FULL);
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@@ -176,7 +186,15 @@
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int l = 33 + ChunkStatus.a(chunkstatus);
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PlayerChunk playerchunk = this.getChunk(k);
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- if (flag) {
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+ // CraftBukkit start - don't add new ticket for currently unloading chunk
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+ boolean currentlyUnloading = false;
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+ if (playerchunk != null) {
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+ PlayerChunk.State oldChunkState = PlayerChunk.getChunkState(playerchunk.oldTicketLevel);
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+ PlayerChunk.State currentChunkState = PlayerChunk.getChunkState(playerchunk.getTicketLevel());
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+ currentlyUnloading = (oldChunkState.isAtLeast(PlayerChunk.State.BORDER) && !currentChunkState.isAtLeast(PlayerChunk.State.BORDER));
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+ }
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+ if (flag && !currentlyUnloading) {
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+ // CraftBukkit end
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this.chunkMapDistance.a(TicketType.UNKNOWN, chunkcoordintpair, l, chunkcoordintpair);
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if (this.a(playerchunk, l)) {
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GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
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@@ -195,7 +213,7 @@
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}
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private boolean a(@Nullable PlayerChunk playerchunk, int i) {
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- return playerchunk == null || playerchunk.getTicketLevel() > i;
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+ return playerchunk == null || playerchunk.oldTicketLevel > i; // CraftBukkit using oldTicketLevel for isLoaded checks
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}
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public boolean isLoaded(int i, int j) {
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@@ -257,19 +275,19 @@
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public boolean a(Entity entity) {
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long i = ChunkCoordIntPair.pair(MathHelper.floor(entity.locX()) >> 4, MathHelper.floor(entity.locZ()) >> 4);
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- return this.a(i, PlayerChunk::b);
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+ return this.a(i, (Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>>) PlayerChunk::b); // CraftBukkit - decompile error
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}
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@Override
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public boolean a(ChunkCoordIntPair chunkcoordintpair) {
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- return this.a(chunkcoordintpair.pair(), PlayerChunk::b);
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+ return this.a(chunkcoordintpair.pair(), (Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>>) PlayerChunk::b); // CraftBukkit - decompile error
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}
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@Override
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public boolean a(BlockPosition blockposition) {
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long i = ChunkCoordIntPair.pair(blockposition.getX() >> 4, blockposition.getZ() >> 4);
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- return this.a(i, PlayerChunk::a);
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+ return this.a(i, (Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>>) PlayerChunk::a); // CraftBukkit - decompile error
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}
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private boolean a(long i, Function<PlayerChunk, CompletableFuture<Either<Chunk, PlayerChunk.Failure>>> function) {
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@@ -291,11 +309,31 @@
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@Override
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public void close() throws IOException {
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- this.save(true);
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+ // CraftBukkit start
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+ close(true);
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+ }
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+
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+ public void close(boolean save) throws IOException {
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+ if (save) {
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+ this.save(true);
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+ }
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+ // CraftBukkit end
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this.lightEngine.close();
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this.playerChunkMap.close();
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}
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+ // CraftBukkit start - modelled on below
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+ public void purgeUnload() {
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+ this.world.getMethodProfiler().enter("purge");
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+ this.chunkMapDistance.purgeTickets();
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+ this.tickDistanceManager();
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+ this.world.getMethodProfiler().exitEnter("unload");
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+ this.playerChunkMap.unloadChunks(() -> true);
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+ this.world.getMethodProfiler().exit();
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+ this.clearCache();
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+ }
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+ // CraftBukkit end
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+
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public void tick(BooleanSupplier booleansupplier) {
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this.world.getMethodProfiler().enter("purge");
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this.chunkMapDistance.purgeTickets();
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@@ -315,12 +353,12 @@
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this.lastTickTime = i;
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WorldData worlddata = this.world.getWorldData();
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boolean flag = this.world.isDebugWorld();
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- boolean flag1 = this.world.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING);
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+ boolean flag1 = this.world.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && !world.getPlayers().isEmpty(); // CraftBukkit
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if (!flag) {
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this.world.getMethodProfiler().enter("pollingChunks");
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int k = this.world.getGameRules().getInt(GameRules.RANDOM_TICK_SPEED);
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- boolean flag2 = worlddata.getTime() % 400L == 0L;
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+ boolean flag2 = world.ticksPerAnimalSpawns != 0L && worlddata.getTime() % world.ticksPerAnimalSpawns == 0L; // CraftBukkit
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this.world.getMethodProfiler().enter("naturalSpawnCount");
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int l = this.chunkMapDistance.b();
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@@ -507,12 +545,18 @@
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@Override
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protected boolean executeNext() {
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+ // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
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+ try {
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if (ChunkProviderServer.this.tickDistanceManager()) {
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return true;
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} else {
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ChunkProviderServer.this.lightEngine.queueUpdate();
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return super.executeNext();
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}
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+ } finally {
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+ playerChunkMap.callbackExecutor.run();
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+ }
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+ // CraftBukkit end
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}
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}
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}
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