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A recent commit has been made that caused patches to be out of order, rebuilding
121 Zeilen
6.8 KiB
Diff
121 Zeilen
6.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Bjarne Koll <lynxplay101@gmail.com>
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Date: Wed, 3 Mar 2021 12:48:48 +0100
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Subject: [PATCH] Remove streams from SensorNearest
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The behavioural nearby sensors are validated every tick on the entities
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that registered the respective sensors and are therefore a good subject
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to performance improvements.
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More specifically this commit replaces the Stream#filter usage with
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ArrayList#removeIf as the removeIf method on an array list is heavily
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optimized towards a single internal array re-allocation without any
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further overhead on the removeIf call.
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The only negative of this change is the rather agressive diff these
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patches introduce as the methods are basically being reimplemented
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compared to the previous stream-based implementation.
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See: https://nipafx.dev/java-stream-performance/
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java
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index 418cd6d8b40d35aa3be73eb12f2e3b75597238b9..2e3149a0b15299468079796bd3ea56eabdb4998c 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestItems.java
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@@ -27,18 +27,16 @@ public class SensorNearestItems extends Sensor<EntityInsentient> {
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List<EntityItem> list = worldserver.a(EntityItem.class, entityinsentient.getBoundingBox().grow(8.0D, 4.0D, 8.0D), (entityitem) -> {
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return true;
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});
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-
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- entityinsentient.getClass();
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+ // Paper start - remove streams in favour of lists
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list.sort(Comparator.comparingDouble(entityinsentient::h));
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- Stream stream = list.stream().filter((entityitem) -> {
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- return entityinsentient.i(entityitem.getItemStack());
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- }).filter((entityitem) -> {
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- return entityitem.a((Entity) entityinsentient, 9.0D);
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- });
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-
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- entityinsentient.getClass();
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- Optional<EntityItem> optional = stream.filter(entityinsentient::hasLineOfSight).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
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+ EntityItem nearest = null;
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+ for (EntityItem entityItem : list) {
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+ if (entityinsentient.i(entityItem.getItemStack()) && entityItem.a(entityinsentient, 9.0D) && entityinsentient.hasLineOfSight(entityItem)) {
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+ nearest = entityItem;
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+ break;
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java
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index d3bb1c02d80fcd3586030b07f84e7ebdd97d873e..0bc17d148e91277efdf72541e5470fa56d455670 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestLivingEntities.java
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@@ -26,10 +26,12 @@ public class SensorNearestLivingEntities extends Sensor<EntityLiving> {
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list.sort(Comparator.comparingDouble(entityliving::h));
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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- behaviorcontroller.setMemory(MemoryModuleType.MOBS, (Object) list);
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- behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, list.stream().filter((entityliving1) -> {
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- return a(entityliving, entityliving1);
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- }).collect(Collectors.toList()));
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+ behaviorcontroller.setMemory(MemoryModuleType.MOBS, list); // Paper - decompile error
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+ // Paper start - remove streams in favour of lists
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+ List<EntityLiving> visibleMobs = new java.util.ArrayList<>(list);
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+ visibleMobs.removeIf(otherEntityLiving -> !Sensor.a(entityliving, otherEntityLiving));
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+ behaviorcontroller.setMemory(MemoryModuleType.VISIBLE_MOBS, visibleMobs);
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+ // Paper end
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}
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@Override
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diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java
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index 29abc7feec5358dce7d16958f0c5807f4bda992f..60e4da9217d4d950b5077baf6b50eaee20f8df09 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/SensorNearestPlayers.java
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@@ -26,22 +26,26 @@ public class SensorNearestPlayers extends Sensor<EntityLiving> {
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@Override
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protected void a(WorldServer worldserver, EntityLiving entityliving) {
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- Stream stream = worldserver.getPlayers().stream().filter(IEntitySelector.g).filter((entityplayer) -> {
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- return entityliving.a((Entity) entityplayer, 16.0D);
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- });
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+ // Paper start - remove streams in favour of lists
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+ List<EntityHuman> players = new java.util.ArrayList<>(worldserver.getPlayers());
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+ players.removeIf(player -> !IEntitySelector.notSpectator().test(player) || !entityliving.a(player, 16.0D)); // Paper - removeIf only re-allocates once compared to iterator
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+ players.sort(Comparator.comparingDouble(entityliving::h));
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- entityliving.getClass();
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- List<EntityHuman> list = (List) stream.sorted(Comparator.comparingDouble(entityliving::h)).collect(Collectors.toList());
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BehaviorController<?> behaviorcontroller = entityliving.getBehaviorController();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, (Object) list);
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- List<EntityHuman> list1 = (List) list.stream().filter((entityhuman) -> {
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- return a(entityliving, (EntityLiving) entityhuman);
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- }).collect(Collectors.toList());
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, (Object) (list1.isEmpty() ? null : (EntityHuman) list1.get(0)));
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- Optional<EntityHuman> optional = list1.stream().filter(IEntitySelector.f).findFirst();
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-
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- behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, optional);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
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+
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+ EntityHuman nearest = null, nearestTargetable = null;
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+ for (EntityHuman player : players) {
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+ if (Sensor.a(entityliving, player)) {
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+ if (nearest == null) nearest = player;
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+ if (IEntitySelector.canAITarget().test(player)) {
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+ nearestTargetable = player;
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+ break; // Both variables are assigned, no reason to loop further
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+ }
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+ }
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+ }
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
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+ behaviorcontroller.setMemory(MemoryModuleType.NEAREST_VISIBLE_TARGETABLE_PLAYER, nearestTargetable);
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+ // Paper end
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}
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}
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