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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/patches/api/0090-Player.setPlayerProfile-API.patch
Nassim Jahnke ada930bf8d
Updated Upstream (Bukkit/CraftBukkit) (#6872)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
cfd18bd0 SPIGOT-6436: Add Player#stopAllSounds

CraftBukkit Changes:
b58f4299 SPIGOT-6436: Add Player#stopAllSounds
eb191612 SPIGOT-6783: Items do not appear in custom anvil inventories
376edf4f SPIGOT-6779: Fix LivingEntity#attack for Player entities
747a73ec SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
2021-11-05 15:08:24 +01:00

41 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 18 Mar 2018 12:28:55 -0400
Subject: [PATCH] Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index b74342d1b6e5fe9f2d642ea1862c979f80399ee1..7a1d829b19b1a2f130614d7e4f54876a78887c4e 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -4,6 +4,7 @@ import java.net.InetSocketAddress;
import java.util.UUID;
import com.destroystokyo.paper.Title; // Paper
import net.kyori.adventure.text.Component;
+import com.destroystokyo.paper.profile.PlayerProfile; // Paper
import org.bukkit.DyeColor;
import org.bukkit.Effect;
import org.bukkit.GameMode;
@@ -1915,6 +1916,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
*/
boolean hasResourcePack();
+
+ /**
+ * Gets a copy of this players profile
+ * @return The players profile object
+ */
+ @NotNull
+ PlayerProfile getPlayerProfile();
+
+ /**
+ * Changes the PlayerProfile for this player. This will cause this player
+ * to be reregistered to all clients that can currently see this player
+ * @param profile The new profile to use
+ */
+ void setPlayerProfile(@NotNull PlayerProfile profile);
// Paper end
// Spigot start