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https://github.com/PaperMC/Paper.git
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e470f1effe
Still needs front end changes to see it yet though. 1) Adds Game Rules per world 2) Adds View distances per world 3) Removes extra garbage on lambda task names 4) Adds more memory information such as native load 5) Adds load average for non crap operating systems. 6) Fixes online mode showing false when privacy=true 7) Adds Data packs loaded
56 Zeilen
2.5 KiB
Diff
56 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Thu, 30 Apr 2020 16:56:31 +0200
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Subject: [PATCH] Add Raw Byte ItemStack Serialization
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Serializes using NBT which is safer for server data migrations than bukkits format.
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diff --git a/src/main/java/org/bukkit/UnsafeValues.java b/src/main/java/org/bukkit/UnsafeValues.java
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index 6f5601639c472db62120bab8d903620ee87f7e5c..70d95e89a050632b2b0e2f477d3c286a3e8db1bd 100644
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--- a/src/main/java/org/bukkit/UnsafeValues.java
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+++ b/src/main/java/org/bukkit/UnsafeValues.java
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@@ -90,5 +90,9 @@ public interface UnsafeValues {
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static boolean isLegacyPlugin(org.bukkit.plugin.Plugin plugin) {
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return !Bukkit.getUnsafe().isSupportedApiVersion(plugin.getDescription().getAPIVersion());
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}
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+
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+ byte[] serializeItem(ItemStack item);
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+
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+ ItemStack deserializeItem(byte[] data);
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// Paper end
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}
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diff --git a/src/main/java/org/bukkit/inventory/ItemStack.java b/src/main/java/org/bukkit/inventory/ItemStack.java
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index d7d6a3e83dfd88359708749f5c12be02815c3580..ccd81fca25233c2a9c2a8c3f4dda3053d7b2e723 100644
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--- a/src/main/java/org/bukkit/inventory/ItemStack.java
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+++ b/src/main/java/org/bukkit/inventory/ItemStack.java
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@@ -613,6 +613,29 @@ public class ItemStack implements Cloneable, ConfigurationSerializable {
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return Bukkit.getServer().getItemFactory().ensureServerConversions(this);
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}
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+ /**
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+ * Deserializes this itemstack from raw NBT bytes. NBT is safer for data migrations as it will
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+ * use the built in data converter instead of bukkits dangerous serialization system.
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+ *
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+ * This expects that the DataVersion was stored on the root of the Compound, as saved from
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+ * the {@link #serializeAsBytes()} API returned.
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+ * @return ItemStack migrated to this version of Minecraft if needed.
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+ */
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+ @NotNull
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+ public static ItemStack deserializeBytes(@NotNull byte[] bytes) {
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+ return org.bukkit.Bukkit.getUnsafe().deserializeItem(bytes);
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+ }
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+
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+ /**
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+ * Serializes this itemstack to raw bytes in NBT. NBT is safer for data migrations as it will
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+ * use the built in data converter instead of bukkits dangerous serialization system.
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+ * @return bytes representing this item in NBT.
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+ */
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+ @NotNull
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+ public byte[] serializeAsBytes() {
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+ return org.bukkit.Bukkit.getUnsafe().serializeItem(this);
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+ }
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+
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/**
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* Gets the Display name as seen in the Client.
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* Currently the server only supports the English language. To override this,
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