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Paper/patches/server/0227-Use-a-Queue-for-Queueing-Commands.patch
Bjarne Koll a400929816
242
2024-10-23 12:32:08 +02:00

40 Zeilen
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 12 Aug 2018 02:33:39 -0400
Subject: [PATCH] Use a Queue for Queueing Commands
Lists are bad as Queues mmmkay.
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
index ff0b610cae7e9e0eb83bf95f350fd9ba7477535a..6d36c02d42e0b6e667d3076b1b455ba3adfde65b 100644
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
@@ -77,7 +77,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
static final Logger LOGGER = LogUtils.getLogger();
private static final int CONVERSION_RETRY_DELAY_MS = 5000;
private static final int CONVERSION_RETRIES = 2;
- private final List<ConsoleInput> consoleInput = Collections.synchronizedList(Lists.newArrayList());
+ private final java.util.Queue<ConsoleInput> serverCommandQueue = new java.util.concurrent.ConcurrentLinkedQueue<>(); // Paper - Perf: use a proper queue
@Nullable
private QueryThreadGs4 queryThreadGs4;
// private final RemoteControlCommandListener rconConsoleSource; // CraftBukkit - remove field
@@ -420,13 +420,15 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
}
public void handleConsoleInput(String command, CommandSourceStack commandSource) {
- this.consoleInput.add(new ConsoleInput(command, commandSource));
+ this.serverCommandQueue.add(new ConsoleInput(command, commandSource)); // Paper - Perf: use proper queue
}
public void handleConsoleInputs() {
MinecraftTimings.serverCommandTimer.startTiming(); // Spigot
- while (!this.consoleInput.isEmpty()) {
- ConsoleInput servercommand = (ConsoleInput) this.consoleInput.remove(0);
+ // Paper start - Perf: use proper queue
+ ConsoleInput servercommand;
+ while ((servercommand = this.serverCommandQueue.poll()) != null) {
+ // Paper end - Perf: use proper queue
// CraftBukkit start - ServerCommand for preprocessing
ServerCommandEvent event = new ServerCommandEvent(this.console, servercommand.msg);