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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 0ca45a21 #503: Add PlayerHarvestBlockEvent dfa80a52 SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn CraftBukkit Changes:145921e2
#676: Add PlayerHarvestBlockEvent47abffa2
SPIGOT-5929: Angered zombified piglins do not inherit killed_by_player status7f6b4f58
SPIGOT-5930: Add PlayerRespawnEvent#isAnchorSpawn94eff632
SPIGOT-5867, MC-193339: NPE during shutdown when rcon enabled with no password068618eb
SPIGOT-5927: Some items NBT data disappears Spigot Changes: beb7d47c Rebuild patches Fixes #3738
27 Zeilen
1.1 KiB
Diff
27 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 7fb344d9ef8f5c7a6c6ed5e7256d55860726c6f2..bfe7848655498287e357593259e188f161292d3e 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -961,11 +961,13 @@ public abstract class PlayerList {
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}
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public void savePlayers() {
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+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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MinecraftTimings.savePlayers.startTiming(); // Paper
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for (int i = 0; i < this.players.size(); ++i) {
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this.savePlayerFile((EntityPlayer) this.players.get(i));
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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public WhiteList getWhitelist() {
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