Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
29 Zeilen
2.2 KiB
Diff
29 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
|
|
Date: Sat, 3 Oct 2020 20:32:25 -0500
|
|
Subject: [PATCH] Fix item locations dropped from campfires
|
|
|
|
Fixes #4259 by not flooring the blockposition among other weirdness
|
|
Vanilla Issue: MC-267622
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
|
|
index c4cf6abf0a962794ddbb4d7a691406054062ffee..3a2afa6c1f6dfad7dc18d93b743cbea1eef0e4b8 100644
|
|
--- a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
|
|
+++ b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
|
|
@@ -82,7 +82,14 @@ public class CampfireBlockEntity extends BlockEntity implements Clearable {
|
|
result = blockCookEvent.getResult();
|
|
itemstack1 = CraftItemStack.asNMSCopy(result);
|
|
// CraftBukkit end
|
|
- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
|
|
+ // Paper start - Fix item locations dropped from campfires
|
|
+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
|
|
+ while (!itemstack1.isEmpty()) {
|
|
+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
|
|
+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
|
|
+ world.addFreshEntity(droppedItem);
|
|
+ }
|
|
+ // Paper end - Fix item locations dropped from campfires
|
|
campfire.items.set(i, ItemStack.EMPTY);
|
|
world.sendBlockUpdated(pos, state, state, 3);
|
|
world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
|