Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
9907cedecb
Bump Adventure to 4.6.0 fixes #5216 fixes #5261 fixes #5287
114 Zeilen
3.3 KiB
Diff
114 Zeilen
3.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: JRoy <joshroy126@gmail.com>
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Date: Wed, 7 Oct 2020 12:04:17 -0400
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Subject: [PATCH] Add EntityLoadCrossbowEvent
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diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..287f487b266d5c12fcf6f028452735e314d55636
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
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@@ -0,0 +1,101 @@
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+package io.papermc.paper.event.entity;
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+
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+import org.bukkit.entity.LivingEntity;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.entity.EntityEvent;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.bukkit.inventory.ItemStack;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Called when a LivingEntity loads a crossbow with a projectile.
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+ */
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+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ private final ItemStack crossbow;
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+ private final EquipmentSlot hand;
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+ private boolean cancelled;
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+ private boolean consumeItem = true;
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+
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+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @Nullable ItemStack crossbow, @NotNull EquipmentSlot hand) {
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+ super(entity);
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+ this.crossbow = crossbow;
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+ this.hand = hand;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public LivingEntity getEntity() {
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+ return (LivingEntity) entity;
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+ }
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+
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+ /**
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+ * Gets the crossbow {@link ItemStack} being loaded.
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+ *
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+ * @return the crossbow involved in this event
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+ */
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+ @Nullable
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+ public ItemStack getCrossbow() {
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+ return crossbow;
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+ }
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+
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+ /**
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+ * Gets the hand from which the crossbow was loaded.
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+ *
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+ * @return the hand
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+ */
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+ @NotNull
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+ public EquipmentSlot getHand() {
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+ return hand;
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+ }
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+
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+ /**
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+ *
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+ * @return should the itemstack be consumed
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+ */
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+ public boolean shouldConsumeItem() {
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+ return consumeItem;
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+ }
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+
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+ /**
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+ *
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+ * @param consume should the item be consumed
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+ */
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+ public void setConsumeItem(boolean consume) {
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+ this.consumeItem = consume;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ /**
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+ * Set whether or not to cancel the crossbow being loaded. If canceled, the
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+ * projectile that would be loaded into the crossbow will not be consumed.
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+ *
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+ * If set to false, and this event is pertaining to a player entity,
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+ * it's recommended that a call to {@link Player#updateInventory()} is made
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+ * as the client may think the server still loaded an item into the crossbow.
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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