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Paper/Spigot-Server-Patches/0089-Configurable-spawn-chances-for-skeleton-horses.patch
Zach Brown 07d0098a9e
Update upstream B/CB/S
Adds /paper command for reloading the paper config.
Closes GH-639

Per-world config logging has been removed in favor of all or nothing
logging for all paper settings. I don't believe it was used enough to
warrant maintaining. If this is not the case it should be possible to
re-add it.
2017-03-24 22:27:43 -05:00

37 Zeilen
1.9 KiB
Diff

From ebd168135f9e0b79d5718dbacb5021290c813218 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 22 Mar 2016 12:04:28 -0500
Subject: [PATCH] Configurable spawn chances for skeleton horses
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index b37b5901b..adc810720 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -263,4 +263,9 @@ public class PaperWorldConfig {
}
log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
}
+
+ public double skeleHorseSpawnChance;
+ private void skeleHorseSpawnChance() {
+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D); // -1.0D represents a "vanilla" state
+ }
}
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index ac8dc5f2f..39ed0d533 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -436,7 +436,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.D(blockposition);
- if (this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D) {
+ if (this.getGameRules().getBoolean("doMobSpawning") && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance) {
EntityHorseSkeleton entityhorseskeleton = new EntityHorseSkeleton(this);
entityhorseskeleton.p(true);
--
2.12.0.windows.1