Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
9ff01b16ab
This will be used by my next commit. But trying to get the build going since CI blew up
80 Zeilen
3.7 KiB
Diff
80 Zeilen
3.7 KiB
Diff
From 2ca3862b9d997a97f44d1bdca8b36f8dc1f8f1ff Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Wed, 2 Mar 2016 00:21:24 -0600
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Subject: [PATCH] Fix redstone lag issues
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 7c0e61f..facb98c 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -155,4 +155,15 @@ public class PaperWorldConfig {
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netherVoidTopDamage = getBoolean( "nether-ceiling-void-damage", false );
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log("Top of the nether void damage: " + netherVoidTopDamage);
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}
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+
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+ public int tickNextTickCap;
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+ public boolean tickNextTickListCapIgnoresRedstone;
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+ private void tickNextTickCap() {
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+ tickNextTickCap = getInt("tick-next-tick-list-cap", 1000); // Higher values will be friendlier to vanilla style mechanics (to a point) but may hurt performance
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+ tickNextTickListCapIgnoresRedstone = getBoolean("tick-next-tick-list-cap-ignores-redstone", false); // Redstone TickNextTicks will always bypass the preceding cap
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+ log("WorldServer TickNextTick cap set at " + tickNextTickCap);
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+ log("WorldServer TickNextTickList cap always processes redstone: " + tickNextTickListCapIgnoresRedstone);
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+
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+ }
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+
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 10e06d6..e2a7187 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -691,6 +691,8 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (false) { // CraftBukkit
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throw new IllegalStateException("TickNextTick list out of synch");
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} else {
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+ // Paper start - No, stop doing this, it affects things like redstone
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+ /*
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if (i > 1000) {
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// CraftBukkit start - If the server has too much to process over time, try to alleviate that
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if (i > 20 * 1000) {
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@@ -700,6 +702,11 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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}
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// CraftBukkit end
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}
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+ */
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+ if (i > paperConfig.tickNextTickCap) {
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+ i = paperConfig.tickNextTickCap;
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+ }
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+ // Paper end
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this.methodProfiler.a("cleaning");
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@@ -719,6 +726,24 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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}
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timings.scheduledBlocksCleanup.stopTiming(); // Paper
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+ // Paper start - Allow redstone ticks to bypass the tickNextTickListCap
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+ if (paperConfig.tickNextTickListCapIgnoresRedstone) {
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+ Iterator<NextTickListEntry> iterator = this.nextTickList.iterator();
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+ while (iterator.hasNext()) {
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+ NextTickListEntry next = iterator.next();
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+ if (!flag && next.b > this.worldData.getTime()) {
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+ break;
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+ }
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+
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+ IBlockData data = next.a().getBlockData();
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+ if (next.a().isPowerSource(data) || next.a() instanceof IInventory) {
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+ iterator.remove();
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+ this.U.add(next);
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+ }
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+ }
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+ }
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+ // Paper end
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+
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this.methodProfiler.b();
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this.methodProfiler.a("ticking");
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timings.scheduledBlocksTicking.startTiming(); // Paper
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--
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2.7.4
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