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Paper/Spigot-API-Patches/0017-Fix-ServerListPingEvent-flagging-as-Async.patch
2018-07-23 09:44:57 +01:00

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From cb1afe86f6ab48949d4e19d3549a4669b1ceae28 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 29 Feb 2016 20:26:39 -0600
Subject: [PATCH] Fix ServerListPingEvent flagging as Async
This event can sometimes fire Async, set the proper boolean
diff --git a/src/main/java/org/bukkit/event/server/ServerEvent.java b/src/main/java/org/bukkit/event/server/ServerEvent.java
index eb00d6af..70416c81 100644
--- a/src/main/java/org/bukkit/event/server/ServerEvent.java
+++ b/src/main/java/org/bukkit/event/server/ServerEvent.java
@@ -1,9 +1,19 @@
package org.bukkit.event.server;
+import org.bukkit.Bukkit;
import org.bukkit.event.Event;
/**
* Miscellaneous server events
*/
public abstract class ServerEvent extends Event {
+ // Paper start
+ public ServerEvent(boolean isAsync) {
+ super(isAsync);
+ }
+
+ public ServerEvent() {
+ super(!Bukkit.isPrimaryThread());
+ }
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/event/server/ServerListPingEvent.java b/src/main/java/org/bukkit/event/server/ServerListPingEvent.java
index 343f238f..3c38d857 100644
--- a/src/main/java/org/bukkit/event/server/ServerListPingEvent.java
+++ b/src/main/java/org/bukkit/event/server/ServerListPingEvent.java
@@ -21,6 +21,7 @@ public class ServerListPingEvent extends ServerEvent implements Iterable<Player>
private int maxPlayers;
public ServerListPingEvent(final InetAddress address, final String motd, final int numPlayers, final int maxPlayers) {
+ super(); // Paper - Is this event being fired async?
Validate.isTrue(numPlayers >= 0, "Cannot have negative number of players online", numPlayers);
this.address = address;
this.motd = motd;
@@ -38,6 +39,7 @@ public class ServerListPingEvent extends ServerEvent implements Iterable<Player>
* @param maxPlayers the max number of players
*/
protected ServerListPingEvent(final InetAddress address, final String motd, final int maxPlayers) {
+ super(); // Paper - Is this event being fired async?
this.numPlayers = MAGIC_PLAYER_COUNT;
this.address = address;
this.motd = motd;
--
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