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Paper/CraftBukkit-Patches/0011-Fix-mob-spawn-radius-setting-so-that-its-actually-us.patch
2013-01-18 09:27:26 +11:00

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From e3ae0c14b47cd72f771ec5a9fe4f0914f3e201f4 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 11 Jan 2013 14:54:51 -0500
Subject: [PATCH 11/15] Fix mob-spawn-radius setting so that its actually
used...
---
src/main/java/net/minecraft/server/SpawnerCreature.java | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
index 61721c4..124b143 100644
--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
@@ -37,7 +37,10 @@ public final class SpawnerCreature {
int j;
// Spigot start - limit radius to spawn distance (chunks aren't loaded)
if (spawnRadius == 0) {
- spawnRadius = (byte) worldserver.getServer().getViewDistance();
+ spawnRadius = (byte) worldserver.getWorld().mobSpawnRange;
+ if (spawnRadius > (byte) worldserver.getServer().getViewDistance()) {
+ spawnRadius = (byte) worldserver.getServer().getViewDistance();
+ }
if (spawnRadius > 8) {
spawnRadius = 8;
}
--
1.8.1-rc2