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Paper/patches/server/0509-Fix-PlayerItemConsumeEvent-cancelling-properly.patch
2024-08-31 20:29:50 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 19 Mar 2021 00:33:15 -0500
Subject: [PATCH] Fix PlayerItemConsumeEvent cancelling properly
When the active item is not cleared, the item is still readied
for use and will repeatedly trigger the PlayerItemConsumeEvent
till their item is switched.
This patch clears the active item when the event is cancelled
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 205d2b50232447a4b8b6180a622b968a32311c5f..5b0ff701bd9dd9ccd9596a68732241d689b530d5 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -4011,6 +4011,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
this.level().getCraftServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
// Update client
((ServerPlayer) this).getBukkitEntity().updateInventory();
((ServerPlayer) this).getBukkitEntity().updateScaledHealth();