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Paper/Spigot-Server-Patches/0430-Don-t-move-existing-players-to-world-spawn.patch
Aikar 976c6d425b
[CI-SKIP] [Auto] Rebuild Patches
A recent commit has been made that caused patches to be out of order, rebuilding
2021-05-02 15:37:24 -04:00

55 Zeilen
2.9 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 9 Apr 2020 21:20:33 -0400
Subject: [PATCH] Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.
By skipping this, we avoid potential for a large spike on server start.
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
index e4647849e2fccb68ff9e88ced92c183204b76960..3cf68af488fdd8492c620e6f3438b35cd4aa7737 100644
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
@@ -253,7 +253,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
this.G = 1.0F;
- this.c(worldserver);
+ //this.c(worldserver); // Paper - don't move to spawn on login, only first join
this.co = minecraftserver.a(this);
this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
@@ -305,6 +305,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
// CraftBukkit end
+ public final void moveToSpawn(WorldServer worldserver) { c(worldserver); } // Paper - OBFHELPER
private void c(WorldServer worldserver) {
BlockPosition blockposition = worldserver.getSpawn();
@@ -482,7 +483,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
position = Vec3D.a(((WorldServer) world).getSpawn());
}
this.world = world;
- this.setPosition(position.getX(), position.getY(), position.getZ());
+ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
}
this.playerInteractManager.a((WorldServer) world);
}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 84c2bc0bac4f388094693859ab7b6ced5e315c27..f35825d4a8574ea75b46be36b9929f8e12405217 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -208,6 +208,8 @@ public abstract class PlayerList {
worldserver1 = worldserver;
}
+ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
+
entityplayer.spawnIn(worldserver1);
entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
String s1 = "local";