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Paper/Spigot-Server-Patches/0043-Add-PlayerInitialSpawnEvent.patch
jmp 1718f61bf8 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00

49 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Steve Anton <anxuiz.nx@gmail.com>
Date: Thu, 3 Mar 2016 00:09:38 -0600
Subject: [PATCH] Add PlayerInitialSpawnEvent
For modifying a player's initial spawn location as they join the server
This is a duplicate API from spigot, so use our duplicate subclass and
improve setPosition to use raw
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 15418868c2b92498139e66d913ee1c35b3abf0cf..cfd0af520dd3dcf364a3ffd03a74e3b9ee6045af 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -213,7 +213,7 @@ public abstract class PlayerList {
// Spigot start - spawn location event
Player bukkitPlayer = entityplayer.getBukkitEntity();
- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(bukkitPlayer, bukkitPlayer.getLocation());
+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(bukkitPlayer, bukkitPlayer.getLocation()); // Paper use our duplicate event
cserver.getPluginManager().callEvent(ev);
Location loc = ev.getSpawnLocation();
@@ -221,7 +221,10 @@ public abstract class PlayerList {
entityplayer.spawnIn(worldserver1);
entityplayer.playerInteractManager.a((WorldServer) entityplayer.world);
- entityplayer.setLocation(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
+ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
+ entityplayer.setPositionRaw(loc.getX(), loc.getY(), loc.getZ());
+ entityplayer.setYawPitch(loc.getYaw(), loc.getPitch());
+ // Paper end
// Spigot end
// CraftBukkit - Moved message to after join
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index cf92de7c138ef9cbbc1263bee29b9d0017b45827..10cbf66f06b31c9a4cae2359b3fbb9988abb9278 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -398,7 +398,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
return d1 * d1 + d2 * d2 + d3 * d3 < d0 * d0;
}
- protected void setYawPitch(float f, float f1) {
+ public void setYawPitch(float f, float f1) { // Paper - protected -> public
// CraftBukkit start - yaw was sometimes set to NaN, so we need to set it back to 0
if (Float.isNaN(f)) {
f = 0;