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Paper/Spigot-Server-Patches/0369-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch
Aikar a054aa6f02
Properly remove Entities from current chunk
We store a reference to the chunk the entity is currently in, so use it
to more accurately unregister it in chunkCheck

Should maybe fix some entity loss issues.
2020-05-10 05:52:31 -04:00

52 Zeilen
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 28 Sep 2018 21:49:53 -0400
Subject: [PATCH] Fix issues with entity loss due to unloaded chunks
Vanilla has risk of losing entities by causing them to be
removed from all chunks if they try to move into an unloaded chunk.
This pretty much means high chance this entity will be lost in this
scenario.
There is another case that adding an entity to the world can fail if
the chunk isn't loaded.
Lots of the server is designed around addEntity never expecting to fail
for these reasons, nor is it really logical.
This change ensures the chunks are always loaded when entities are
added to the world, or a valid entity moves between chunks.
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 955003d5f830b3a6988bf1b3b4058c28d5d48f77..b8b83554e2a7d7d0119ecf479d8e0bef556f775f 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -703,11 +703,14 @@ public class WorldServer extends World {
int k = MathHelper.floor(entity.locZ() / 16.0D);
if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {
- if (entity.inChunk && this.isChunkLoaded(entity.chunkX, entity.chunkZ)) {
- this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.chunkY);
+ // Paper start - remove entity if its in a chunk more correctly.
+ Chunk currentChunk = entity.getCurrentChunk();
+ if (currentChunk != null) {
+ currentChunk.removeEntity(entity);
}
+ // Paper end
- if (!entity.cc() && !this.isChunkLoaded(i, k)) {
+ if (!entity.valid && !entity.cc() && !this.isChunkLoaded(i, k)) { // Paper - always load chunks to register valid entities location
entity.inChunk = false;
} else {
this.getChunkAt(i, k).a(entity);
@@ -1032,7 +1035,7 @@ public class WorldServer extends World {
return false;
}
// CraftBukkit end
- IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, entity.attachedToPlayer);
+ IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX() / 16.0D), MathHelper.floor(entity.locZ() / 16.0D), ChunkStatus.FULL, true); // Paper - always load chunks for entity adds
if (!(ichunkaccess instanceof Chunk)) {
return false;