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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/Spigot-Server-Patches/0350-MC-2025-Save-and-load-entity-AABB-to-prevent-wobble.patch
Shane Freeder b68b282439
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Warning: this commit contains more mapping changes from upstream, As always, ensure that you
have working backups and test this build before deployment; Developers working on paper will,
yet again, need to delete their work/Minecraft/1.13.2 folder

Bukkit Changes:
7fca5fd4 SPIGOT-4558: Preserve user order in the face of copied defaults in configurations
15c9b1eb Ignore spurious slot IDs sent by client, e.g. in enchanting tables
5d2a10c5 SPIGOT-3747: Add API for force loaded chunks
d6dd2bb3 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
771db4aa SPIGOT-794: Call EntityPlaceEvent for Minecart placement
55462509 Add InventoryView#getSlotType
2f3ce5b6 Remove EntityTransformEvent and CustomItemTagContainer from draft API
f04ad7b6 Make ProjectileLaunchEvent extend EntitySpawnEvent
ccb85808 Define EntitySpawnEvent
b8cc3ebe Add PlayerItemDamageEvent
184a495d Ease ClassLoader Deadlocks Where Possible
11ac4728 Expand Boolean Prompt Values in Conversation API
aae62d51 Added getAllSessionData() to the Conversation API.
9290ff91 Add InventoryView#getInventory API
995e530f Add API to get / set base arrow damage

CraftBukkit Changes:
c4a67eed SPIGOT-4556: Fix plugins closing inventory during drop events
5be2ddcb Replace version constants with methods to prevent compiler inlining
a5b9c7b3 Use API method to create offset command completions
2bc7d1df SPIGOT-3747: Add API for force loaded chunks
a408f375 SPIGOT-3538: Add getHitBlockFace for ProjectileHitEvent
b54b9409 SPIGOT-2864: Make Arrow / Item setTicksLived behave like FallingBlock
79ded7a8 SPIGOT-1811: Death message not shown on respawn screen
b4a4f15d SPIGOT-943: InventoryCloseEvent called on death regardless of open inventory
0afed592 SPIGOT-794: Call EntityPlaceEvent for Minecart placement
2b2d084a Add InventoryView#getSlotType
01a9959a Do not use deprecated ItemSpawnEvent constructor
9642498d SPIGOT-4547: Call EntitySpawnEvent as general spawn fallback event
963f4a5f Add PlayerItemDamageEvent
63db0445 Add API to get / set base arrow damage
531c25d7 Add CraftMagicNumbers.MAPPINGS_VERSION for use by NMS plugins
d05c8b14 Mappings Update
bd36e200 SPIGOT-4551: Ignore invalid attribute modifier slots

Spigot Changes:
518206a1 Remove redundant trove depend
1959ad21 MC-11211,SPIGOT-4552: Fix placing double slabs at y = 255
29ab5e43 SPIGOT-3661: Allow arguments in restart-script
7cc46316 SPIGOT-852: Growth modifiers for beetroots, potatoes, carrots
82e117e1 Squelch "fatal: Resolve operation not in progress" message
0a1a68e7 Mappings Update & Patch Rebuild
2019-01-01 03:29:51 +00:00

93 Zeilen
5.5 KiB
Diff

From 12e96fa13e82f5b001e6e3ee87ad4a4c347f022e Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 4 Sep 2018 19:07:57 -0400
Subject: [PATCH] MC-2025: Save and load entity AABB to prevent wobble
What follows is a summarized analysis provided on the Mojira and associated subreddit by various MC community members
who have investigated this issue and found a solution. This work is largely a result of their efforts.
The underlying cause of MC-2025 is that sometimes an AABB ends up slightly smaller than the desired width. If this
happens before the entity is pushed up against a boundary (i.e. blocks or walls), then upon chunk save and reload, the
AABB size will be recomputed such that it is intersecting the wall, allowing the entity to be pushed into the wall,
suffocate, and die. Although the rounding artifacts get larger at larger world coordinates, the drift we see is
miniscule. Closer to the world origin, we have seen error on the order of 2-46. Compare this to the fact that
(due to MC-4), entity coordinates send to clients are quantized to multiples of 1/4096 (2-12).
But, OMG, do the rounding errors mean that AABB's accumulate shrinkage over time? Actually, no. The statistics on IEEE
rounding do not have that kind of bias. What has not been stated is that the AABB is just as likely to end up larger
than the expected width; on save and reload, the entity ends up slightly away from the wall, and we don't notice any
problem. In reality, the AABB size ends up undergoing random wobble around the expected value all the time, and that
wobble isn't functionally any different from the kind we'd get even if we tried to force the AABB size to be stable!
This reasoning leads us to one clear conclusion: The simplest, least invasive, and most correct solution is to just
store the AABB in NBT data on chunk save and restore the AABB exactly as it was saved upon reload.
diff --git a/src/main/java/net/minecraft/server/AxisAlignedBB.java b/src/main/java/net/minecraft/server/AxisAlignedBB.java
index 1c0b783e8..c5e541985 100644
--- a/src/main/java/net/minecraft/server/AxisAlignedBB.java
+++ b/src/main/java/net/minecraft/server/AxisAlignedBB.java
@@ -5,12 +5,12 @@ import javax.annotation.Nullable;
public class AxisAlignedBB {
- public final double minX;
- public final double minY;
- public final double minZ;
- public final double maxX;
- public final double maxY;
- public final double maxZ;
+ public final double minX; public double getMinX() { return this.minX; } // Paper - OBFHELPER
+ public final double minY; public double getMinY() { return this.minY; } // Paper - OBFHELPER
+ public final double minZ; public double getMinZ() { return this.minZ; } // Paper - OBFHELPER
+ public final double maxX; public double getMaxX() { return this.maxX; } // Paper - OBFHELPER
+ public final double maxY; public double getMaxY() { return this.maxY; } // Paper - OBFHELPER
+ public final double maxZ; public double getMaxZ() { return this.maxZ; } // Paper - OBFHELPER
public AxisAlignedBB(double d0, double d1, double d2, double d3, double d4, double d5) {
this.minX = Math.min(d0, d3);
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 3311e2b24..2e2d14d93 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1657,6 +1657,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
if (spawnedViaMobSpawner) {
nbttagcompound.setBoolean("Paper.FromMobSpawner", true);
}
+ // Paper start - MC-2025 fix - Save entity AABB and load it, floating point issues recalculating AABB can result in wobble
+ AxisAlignedBB boundingBox = this.getBoundingBox();
+ nbttagcompound.set("Paper.AAAB", this.createList(
+ boundingBox.getMinX(), boundingBox.getMinY(), boundingBox.getMinZ(),
+ boundingBox.getMaxX(), boundingBox.getMaxY(), boundingBox.getMaxZ()
+ ));
// Paper end
return nbttagcompound;
} catch (Throwable throwable) {
@@ -1746,6 +1752,16 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
if (this.aD()) {
this.setPosition(this.locX, this.locY, this.locZ);
}
+ // Paper start - MC-2025 fix - Save entity AABB and load it, floating point issues recalculating AABB can result in wobble
+ // Placement is important, always after the setPosition call above
+ if (nbttagcompound.hasKey("Paper.AABB")) {
+ NBTTagList savedBB = nbttagcompound.getList("Paper.AABB", 6);
+ this.setBoundingBox(new AxisAlignedBB(
+ savedBB.getDoubleAt(0), savedBB.getDoubleAt(1), savedBB.getDoubleAt(2),
+ savedBB.getDoubleAt(3), savedBB.getDoubleAt(4), savedBB.getDoubleAt(5)
+ ));
+ }
+ // Paper end
// CraftBukkit start
if (this instanceof EntityLiving) {
@@ -2814,6 +2830,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
return this.boundingBox;
}
+ public void setBoundingBox(AxisAlignedBB axisAlignedBB) { this.a(axisAlignedBB); } // Paper - OBFHELPER
public void a(AxisAlignedBB axisalignedbb) {
// CraftBukkit start - block invalid bounding boxes
double minX = axisalignedbb.minX,
--
2.20.1