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Paper/Spigot-Server-Patches/0192-Extend-Player-Interact-cancellation.patch
Mariell a0b8b886c8
Updated Upstream (CraftBukkit/Spigot) (#4318)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
d5a72960 SPIGOT-6063: ConsoleSender sending extra lines in Java 13+

Spigot Changes:
2740d5ae Rebuild patches
2020-09-12 15:57:21 -04:00

64 Zeilen
4.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 11 Feb 2018 10:43:46 +0000
Subject: [PATCH] Extend Player Interact cancellation
GUIs are opened on the client, meaning that the server cannot block them from opening,
However, it is possible to close these GUIs from the server.
Flower pots are also not updated on the client when interaction is cancelled, this patch
also resolves this.
Update adjacent blocks of doors, double plants, pistons and beds
when cancelling interaction.
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index d9ee5f7fd6a405547da0b162f11886d7b96dd622..0aa9b3a0d2aec8072fe32e43ed16946f22b29fab 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -148,6 +148,11 @@ public class PlayerInteractManager {
PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, blockposition, enumdirection, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND);
if (event.isCancelled()) {
// Let the client know the block still exists
+ // Paper start - brute force neighbor blocks for any attached blocks
+ for (EnumDirection dir : EnumDirection.values()) {
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, blockposition.shift(dir)));
+ }
+ // Paper end
this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
// Update any tile entity data for this block
TileEntity tileentity = this.world.getTileEntity(blockposition);
@@ -452,13 +457,32 @@ public class PlayerInteractManager {
interactItemStack = itemstack.cloneItemStack();
if (event.useInteractedBlock() == Event.Result.DENY) {
+
// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
if (iblockdata.getBlock() instanceof BlockDoor) {
boolean bottom = iblockdata.get(BlockDoor.HALF) == BlockPropertyDoubleBlockHalf.LOWER;
entityplayer.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
} else if (iblockdata.getBlock() instanceof BlockCake) {
entityplayer.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
+ } else if (iblockdata.getBlock() instanceof BlockStructure) {
+ entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
+ } else if (iblockdata.getBlock() instanceof BlockCommand) {
+ entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
+ } else if (iblockdata.getBlock() instanceof BlockFlowerPot) {
+ // Send a block change to air and then send back the correct block, just to make the client happy
+ PacketPlayOutBlockChange packet = new PacketPlayOutBlockChange(this.world, blockposition);
+ packet.block = Blocks.AIR.getBlockData();
+ this.player.playerConnection.sendPacket(packet);
+
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
+
+ TileEntity tileentity = this.world.getTileEntity(blockposition);
+ if (tileentity != null) {
+ player.playerConnection.sendPacket(tileentity.getUpdatePacket());
+ }
}
+ // Paper end - extend Player Interact cancellation
entityplayer.getBukkitEntity().updateInventory(); // SPIGOT-2867
enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
} else if (this.gamemode == EnumGamemode.SPECTATOR) {