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b3b04f2ca1
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9a4de097 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of CraftBukkit Changes: f43634ae4 SPIGOT-7170: Cannot set slots in custom smithing inventory 48f3a2258 SPIGOT-7171: Ability to get the IP/hostname players are requesting status of 30e31b4d1 SPIGOT-7177: Certain blocks don't call BlockCanBuildEvent 982364797 SPIGOT-7174: Avoid adding air to CraftMetaBundle Spigot Changes: 6198b5ae PR-122: Add missing parentheses to pumpkin and melon growth modifier 1aec3fc1 Rebuild patches
67 Zeilen
3.9 KiB
Diff
67 Zeilen
3.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 7 Oct 2018 12:05:28 -0700
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Subject: [PATCH] Add PlayerConnectionCloseEvent
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This event is invoked when a player has disconnected. It is guaranteed that,
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if the server is in online-mode, that the provided uuid and username have been
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validated.
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The event is invoked for players who have not yet logged into the world, whereas
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PlayerQuitEvent is only invoked on players who have logged into the world.
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The event is invoked for players who have already logged into the world,
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although whether or not the player exists in the world at the time of
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firing is undefined. (That is, whether the plugin can retrieve a Player object
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using the event parameters is undefined). However, it is guaranteed that this
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event is invoked AFTER PlayerQuitEvent, if the player has already logged into
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the world.
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This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
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been called beforehand, and this event may not be called in parallel with
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AsyncPlayerPreLoginEvent for the same connection.
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Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
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PlayerConnectionCloseEvent is never called.
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The event may be invoked asynchronously or synchronously. As it stands,
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it is never invoked asynchronously. However, plugins should check
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Event#isAsynchronous to be future-proof.
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On purpose, the deprecated PlayerPreLoginEvent event is left out of the
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API spec for this event. Plugins should not be using that event, and
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how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
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is undefined.
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 0e739c0c54eaad5ab8dddcd8294c9ccaa3697fbf..8b1c39cc7f77ca36d0341fb68de1441cc61f19e4 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -469,6 +469,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.getPacketListener().onDisconnect(Component.translatable("multiplayer.disconnect.generic"));
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}
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this.queue.clear(); // Free up packet queue.
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+ // Paper start - Add PlayerConnectionCloseEvent
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+ final PacketListener packetListener = this.getPacketListener();
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+ if (packetListener instanceof net.minecraft.server.network.ServerGamePacketListenerImpl) {
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+ /* Player was logged in */
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+ final net.minecraft.server.network.ServerGamePacketListenerImpl playerConnection = (net.minecraft.server.network.ServerGamePacketListenerImpl) packetListener;
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.getUUID(),
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+ playerConnection.player.getScoreboardName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ } else if (packetListener instanceof net.minecraft.server.network.ServerLoginPacketListenerImpl) {
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+ /* Player is login stage */
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+ final net.minecraft.server.network.ServerLoginPacketListenerImpl loginListener = (net.minecraft.server.network.ServerLoginPacketListenerImpl) packetListener;
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+ switch (loginListener.state) {
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+ case READY_TO_ACCEPT:
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+ case DELAY_ACCEPT:
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+ case ACCEPTED:
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+ final com.mojang.authlib.GameProfile profile = loginListener.gameProfile; /* Should be non-null at this stage */
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
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+ ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ }
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+ }
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+ // Paper end
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}
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}
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