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Paper/patches/server/0345-Fix-MC-161754.patch
2021-07-07 06:52:40 +00:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 24 Sep 2019 16:03:00 -0700
Subject: [PATCH] Fix MC-161754
Fixes https://github.com/PaperMC/Paper/issues/2580
We can use an entity valid check since this method is invoked for
each inventory iteraction (thanks to CB) and on player tick (vanilla).
diff --git a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
index f3e17f00f09feb4df4274b09bc7fa3c3022a5fbb..ffc596d8db77aaeed43f79b895bf4a1c7baeeab2 100644
--- a/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
+++ b/src/main/java/net/minecraft/world/inventory/HorseInventoryMenu.java
@@ -95,7 +95,7 @@ public class HorseInventoryMenu extends AbstractContainerMenu {
@Override
public boolean stillValid(Player player) {
- return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && this.horse.isAlive() && this.horse.distanceTo((Entity) player) < 8.0F;
+ return !this.horse.hasInventoryChanged(this.horseContainer) && this.horseContainer.stillValid(player) && (this.horse.isAlive() && this.horse.valid) && this.horse.distanceTo((Entity) player) < 8.0F; // Paper - Fix MC-161754
}
private boolean hasChest(AbstractHorse horse) {