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Paper/patches/server/0676-Make-sure-inlined-getChunkAt-has-inlined-logic-for-l.patch
2023-09-22 16:20:09 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 20 Sep 2020 16:10:49 -0700
Subject: [PATCH] Make sure inlined getChunkAt has inlined logic for loaded
chunks
Tux did some profiling some time ago and showed that the
previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.
Paper recently reverted this optimisation, so it's been reintroduced
here.
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 5b735d018a4b0b1c212f63d941c2aa6a00d129f6..a508716195953260a00497e925d86c3a1f8942d3 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -453,6 +453,15 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
@Override
public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
+ // Paper start - make sure loaded chunks get the inlined variant of this function
+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
+ if (cps.mainThread == Thread.currentThread()) {
+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedMainThread(chunkX, chunkZ);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ }
+ // Paper end - make sure loaded chunks get the inlined variant of this function
return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
}