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Paper/src/main/java/net/minecraft/server/EntityFish.java
2011-02-23 14:12:33 +01:00

369 Zeilen
14 KiB
Java

package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
public class EntityFish extends Entity {
private int d = -1;
private int e = -1;
private int f = -1;
private int g = 0;
private boolean h = false;
public int a = 0;
public EntityHuman b;
private int i;
private int j = 0;
private int k = 0;
public Entity c = null;
private int l;
private double m;
private double n;
private double o;
private double p;
private double q;
public EntityFish(World world) {
super(world);
this.a(0.25F, 0.25F);
}
protected void a() {}
public EntityFish(World world, EntityHuman entityhuman) {
super(world);
this.b = entityhuman;
this.b.hookedFish = this;
this.a(0.25F, 0.25F);
this.c(entityhuman.locX, entityhuman.locY + 1.62D - (double) entityhuman.height, entityhuman.locZ, entityhuman.yaw, entityhuman.pitch);
this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.a(this.locX, this.locY, this.locZ);
this.height = 0.0F;
float f = 0.4F;
this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F) * f);
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
}
public void a(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= (double) f2;
d1 /= (double) f2;
d2 /= (double) f2;
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d0 *= (double) f;
d1 *= (double) f;
d2 *= (double) f;
this.motX = d0;
this.motY = d1;
this.motZ = d2;
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
this.i = 0;
}
public void f_() {
super.f_();
if (this.l > 0) {
double d0 = this.locX + (this.m - this.locX) / (double) this.l;
double d1 = this.locY + (this.n - this.locY) / (double) this.l;
double d2 = this.locZ + (this.o - this.locZ) / (double) this.l;
double d3;
for (d3 = this.p - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
;
}
while (d3 >= 180.0D) {
d3 -= 360.0D;
}
this.yaw = (float) ((double) this.yaw + d3 / (double) this.l);
this.pitch = (float) ((double) this.pitch + (this.q - (double) this.pitch) / (double) this.l);
--this.l;
this.a(d0, d1, d2);
this.c(this.yaw, this.pitch);
} else {
if (!this.world.isStatic) {
ItemStack itemstack = this.b.z();
if (this.b.dead || !this.b.J() || itemstack == null || itemstack.a() != Item.FISHING_ROD || this.g(this.b) > 1024.0D) {
this.C();
this.b.hookedFish = null;
return;
}
if (this.c != null) {
if (!this.c.dead) {
this.locX = this.c.locX;
this.locY = this.c.boundingBox.b + (double) this.c.width * 0.8D;
this.locZ = this.c.locZ;
return;
}
this.c = null;
}
}
if (this.a > 0) {
--this.a;
}
if (this.h) {
int i = this.world.getTypeId(this.d, this.e, this.f);
if (i == this.g) {
++this.i;
if (this.i == 1200) {
this.C();
}
return;
}
this.h = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.i = 0;
this.j = 0;
} else {
++this.j;
}
Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
Entity entity = null;
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d4 = 0.0D;
double d5;
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
if (entity1.d_() && (entity1 != this.b || this.j >= 5)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
d5 = vec3d.a(movingobjectposition1.f);
if (d5 < d4 || d4 == 0.0D) {
entity = entity1;
d4 = d5;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null) {
if (movingobjectposition.g != null) {
// CraftBukkit start
// TODO add EntityDamagedByProjectileEvent : fishing hook?
boolean stick;
if (movingobjectposition.g instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
// this function returns if the fish should stick or not, i.e. !bounce
stick = movingobjectposition.g.a(this.b, event.getDamage());
} else {
// event was cancelled, get if the fish should bounce or not
stick = !event.getBounce();
}
} else {
stick = movingobjectposition.g.a(this.b, 0);
}
if (!stick) {
// CraftBukkit end
this.c = movingobjectposition.g;
}
} else {
this.h = true;
}
}
if (!this.h) {
this.c(this.motX, this.motY, this.motZ);
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.92F;
if (this.onGround || this.aV) {
f2 = 0.5F;
}
byte b0 = 5;
double d6 = 0.0D;
for (int k = 0; k < b0; ++k) {
double d7 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 0) / (double) b0 - 0.125D + 0.125D;
double d8 = this.boundingBox.b + (this.boundingBox.e - this.boundingBox.b) * (double) (k + 1) / (double) b0 - 0.125D + 0.125D;
AxisAlignedBB axisalignedbb1 = AxisAlignedBB.b(this.boundingBox.a, d7, this.boundingBox.c, this.boundingBox.d, d8, this.boundingBox.f);
if (this.world.b(axisalignedbb1, Material.WATER)) {
d6 += 1.0D / (double) b0;
}
}
if (d6 > 0.0D) {
if (this.k > 0) {
--this.k;
} else if (this.random.nextInt(500) == 0) {
this.k = this.random.nextInt(30) + 10;
this.motY -= 0.20000000298023224D;
this.world.a(this, "random.splash", 0.25F, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
float f3 = (float) MathHelper.b(this.boundingBox.b);
int l;
float f4;
float f5;
for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
this.world.a("bubble", this.locX + (double) f4, (double) (f3 + 1.0F), this.locZ + (double) f5, this.motX, this.motY - (double) (this.random.nextFloat() * 0.2F), this.motZ);
}
for (l = 0; (float) l < 1.0F + this.length * 20.0F; ++l) {
f4 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
f5 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length;
this.world.a("splash", this.locX + (double) f4, (double) (f3 + 1.0F), this.locZ + (double) f5, this.motX, this.motY, this.motZ);
}
}
}
if (this.k > 0) {
this.motY -= (double) (this.random.nextFloat() * this.random.nextFloat() * this.random.nextFloat()) * 0.2D;
}
d5 = d6 * 2.0D - 1.0D;
this.motY += 0.03999999910593033D * d5;
if (d6 > 0.0D) {
f2 = (float) ((double) f2 * 0.9D);
this.motY *= 0.8D;
}
this.motX *= (double) f2;
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.a(this.locX, this.locY, this.locZ);
}
}
}
public void a(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) this.d);
nbttagcompound.a("yTile", (short) this.e);
nbttagcompound.a("zTile", (short) this.f);
nbttagcompound.a("inTile", (byte) this.g);
nbttagcompound.a("shake", (byte) this.a);
nbttagcompound.a("inGround", (byte) (this.h ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
this.d = nbttagcompound.d("xTile");
this.e = nbttagcompound.d("yTile");
this.f = nbttagcompound.d("zTile");
this.g = nbttagcompound.c("inTile") & 255;
this.a = nbttagcompound.c("shake") & 255;
this.h = nbttagcompound.c("inGround") == 1;
}
public int h() {
byte b0 = 0;
if (this.c != null) {
double d0 = this.b.locX - this.locX;
double d1 = this.b.locY - this.locY;
double d2 = this.b.locZ - this.locZ;
double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
double d4 = 0.1D;
this.c.motX += d0 * d4;
this.c.motY += d1 * d4 + (double) MathHelper.a(d3) * 0.08D;
this.c.motZ += d2 * d4;
b0 = 3;
} else if (this.k > 0) {
EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.RAW_FISH));
double d5 = this.b.locX - this.locX;
double d6 = this.b.locY - this.locY;
double d7 = this.b.locZ - this.locZ;
double d8 = (double) MathHelper.a(d5 * d5 + d6 * d6 + d7 * d7);
double d9 = 0.1D;
entityitem.motX = d5 * d9;
entityitem.motY = d6 * d9 + (double) MathHelper.a(d8) * 0.08D;
entityitem.motZ = d7 * d9;
this.world.a((Entity) entityitem);
b0 = 1;
}
if (this.h) {
b0 = 2;
}
this.C();
this.b.hookedFish = null;
return b0;
}
}