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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/Spigot-Server-Patches/0449-Ensure-Entity-is-never-double-registered.patch
Aikar f37381ea8a
Optimize Network Manager to not need synchronization
Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
  - Keep Alive
  - Chat
  - Kick
  - All of the packets during the Player Joined World event

Hoping that latter one helps join timeout issues more too for slow connections.

Removes processing packet queue off of main thread
  - for the few cases where it is allowed, order is not necessary nor
    should it even be happening concurrently in first place (handshaking/login/status)

Ensures packets sent asynchronously are dispatched on main thread

This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.

This should solve some deadlock risks

This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
2020-05-06 05:28:47 -04:00

83 Zeilen
3.6 KiB
Diff

From 2b1e709cee17ac542df6168116a7a4abe24dab3c Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 29 Mar 2020 18:26:14 -0400
Subject: [PATCH] Ensure Entity is never double registered
If something calls register twice, and the world is ticking, it could be
enqueued to add twice.
Vs behavior of non ticking of just overwriting state.
We will now simply log a warning when this happens instead of crashing the server.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 00df89d6509..0dbe2dce111 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -59,6 +59,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
// Paper start
+ boolean isQueuedForRegister = false;
public static Random SHARED_RANDOM = new Random() {
private boolean locked = false;
@Override
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 5173731dc55..3fc25183ca4 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -532,6 +532,7 @@ public class WorldServer extends World {
try (co.aikar.timings.Timing ignored = this.timings.newEntities.startTiming()) { // Paper - timings
while ((entity = (Entity) this.entitiesToAdd.poll()) != null) {
+ if (!entity.isQueuedForRegister) continue; // Paper - ignore cancelled registers
this.registerEntity(entity);
}
} // Paper - timings
@@ -1353,6 +1354,19 @@ public class WorldServer extends World {
public void unregisterEntity(Entity entity) {
org.spigotmc.AsyncCatcher.catchOp("entity unregister"); // Spigot
+ // Paper start - fix entity registration issues
+ if (entity instanceof EntityComplexPart) {
+ // Usually this is a no-op for complex parts, and ID's should be removed, but go ahead and remove it anyways
+ // Dragon parts are handled special in register. they don't receive a valid = true or register by UUID etc.
+ this.entitiesById.remove(entity.getId(), entity);
+ return;
+ }
+ if (!entity.valid) {
+ // Someone called remove before we ever got added, cancel the add.
+ entity.isQueuedForRegister = false;
+ return;
+ }
+ // Paper end
// Spigot start
if ( entity instanceof EntityHuman )
{
@@ -1413,9 +1427,21 @@ public class WorldServer extends World {
private void registerEntity(Entity entity) {
org.spigotmc.AsyncCatcher.catchOp("entity register"); // Spigot
+ // Paper start - don't double enqueue entity registration
+ //noinspection ObjectEquality
+ if (this.entitiesById.get(entity.getId()) == entity) {
+ LOGGER.error(entity + " was already registered!");
+ new Throwable().printStackTrace();
+ return;
+ }
+ // Paper end
if (this.tickingEntities) {
- this.entitiesToAdd.add(entity);
+ if (!entity.isQueuedForRegister) { // Paper
+ this.entitiesToAdd.add(entity);
+ entity.isQueuedForRegister = true; // Paper
+ }
} else {
+ entity.isQueuedForRegister = false; // Paper
this.entitiesById.put(entity.getId(), entity);
if (entity instanceof EntityEnderDragon) {
EntityComplexPart[] aentitycomplexpart = ((EntityEnderDragon) entity).eo();
--
2.26.2