Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
57dd397155
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
34 Zeilen
1.8 KiB
Diff
34 Zeilen
1.8 KiB
Diff
From 5e7c7363275148ef0f6debe038f75d879ccde147 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 16 May 2018 20:44:58 -0400
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Subject: [PATCH] WitchThrowPotionEvent
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Fired when a witch throws a potion at a player
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diff --git a/src/main/java/net/minecraft/server/EntityWitch.java b/src/main/java/net/minecraft/server/EntityWitch.java
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index aa90111716..1f2759e95e 100644
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--- a/src/main/java/net/minecraft/server/EntityWitch.java
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+++ b/src/main/java/net/minecraft/server/EntityWitch.java
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@@ -185,9 +185,16 @@ public class EntityWitch extends EntityRaider implements IRangedEntity {
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potionregistry = Potions.WEAKNESS;
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}
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+ // Paper start
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+ ItemStack potion = PotionUtil.a(new ItemStack(Items.SPLASH_POTION), potionregistry);
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+ com.destroystokyo.paper.event.entity.WitchThrowPotionEvent event = new com.destroystokyo.paper.event.entity.WitchThrowPotionEvent((org.bukkit.entity.Witch) this.getBukkitEntity(), (org.bukkit.entity.LivingEntity) entityliving.getBukkitEntity(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(potion));
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+ if (!event.callEvent()) {
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+ return;
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+ }
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+ potion = org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(event.getPotion());
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EntityPotion entitypotion = new EntityPotion(this.world, this);
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-
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- entitypotion.setItem(PotionUtil.a(new ItemStack(Items.SPLASH_POTION), potionregistry));
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+ entitypotion.setItem(potion);
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+ // Paper end
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entitypotion.pitch -= -20.0F;
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entitypotion.shoot(d0, d1 + (double) (f1 * 0.2F), d2, 0.75F, 8.0F);
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this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_WITCH_THROW, this.getSoundCategory(), 1.0F, 0.8F + this.random.nextFloat() * 0.4F);
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--
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2.26.2
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