3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/Spigot-Server-Patches/0182-use-CB-BlockState-implementations-for-captured-block.patch
Aikar 57dd397155
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:57 -04:00

63 Zeilen
3.6 KiB
Diff

From 1fdf327946f0b6f512ac3316098f628f110a4c8a Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 16 Nov 2017 12:12:41 +0000
Subject: [PATCH] use CB BlockState implementations for captured blocks
When modifying the world, CB will store a copy of the affected
blocks in order to restore their state in the case that the event
is cancelled. This change only modifies the collection of blocks
in the world by normal means, e.g. not during tree population,
as the potentially marginal overheads would serve no advantage.
CB was using a CraftBlockState for all blocks, which causes issues
should any block that uses information beyond a data ID would suffer
from missing information, e.g. Skulls.
By using CBs CraftBlock#getState(), we will maintain a proper copy of
the blockstate that will be valid for restoration, as opposed to dropping
information on restoration when the event is cancelled.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index a956dbc3d4..2f57c7bc76 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -66,7 +66,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
public boolean captureBlockStates = false;
public boolean captureTreeGeneration = false;
- public Map<BlockPosition, CapturedBlockState> capturedBlockStates = new HashMap<>();
+ public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new HashMap<>(); // Paper
public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
public List<EntityItem> captureDrops;
public long ticksPerAnimalSpawns;
@@ -257,7 +257,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
public boolean setTypeAndData(BlockPosition blockposition, IBlockData iblockdata, int i) {
// CraftBukkit start - tree generation
if (this.captureTreeGeneration) {
- CapturedBlockState blockstate = capturedBlockStates.get(blockposition);
+ CraftBlockState blockstate = capturedBlockStates.get(blockposition);
if (blockstate == null) {
blockstate = CapturedBlockState.getTreeBlockState(this, blockposition, i);
this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
@@ -277,7 +277,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
// CraftBukkit start - capture blockstates
boolean captured = false;
if (this.captureBlockStates && !this.capturedBlockStates.containsKey(blockposition)) {
- CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, blockposition, i);
+ CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot
this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
captured = true;
}
@@ -545,7 +545,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
public IBlockData getType(BlockPosition blockposition) {
// CraftBukkit start - tree generation
if (captureTreeGeneration) {
- CapturedBlockState previous = capturedBlockStates.get(blockposition);
+ CraftBlockState previous = capturedBlockStates.get(blockposition); // Paper
if (previous != null) {
return previous.getHandle();
}
--
2.26.2