Mirror von
https://github.com/PaperMC/Paper.git
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90 Zeilen
3.8 KiB
Diff
90 Zeilen
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MiniDigger <admin@benndorf.dev>
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Date: Wed, 29 Apr 2020 02:09:17 +0200
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Subject: [PATCH] Allow delegation to vanilla chunk gen
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diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index 2af2a948dc9c0d4ad28fccb1c9a2b28d5db99203..416d402b7e885ccc9b187a8e8111da2378197b45 100644
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--- a/src/main/java/org/bukkit/Bukkit.java
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+++ b/src/main/java/org/bukkit/Bukkit.java
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@@ -1848,6 +1848,24 @@ public final class Bukkit {
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return server.createChunkData(world);
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}
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+ // Paper start
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+ /**
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+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
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+ *
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+ * @param world the world to create the ChunkData for
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+ * @param x the x coordinate of the chunk
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+ * @param z the z coordinate of the chunk
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+ * @return a new ChunkData for the world
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+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
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+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
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+ */
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+ @NotNull
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+ @Deprecated(forRemoval = true)
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+ public static ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
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+ return server.createVanillaChunkData(world, x, z);
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+ }
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+ // Paper stop
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+
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/**
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* Creates a boss bar instance to display to players. The progress
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* defaults to 1.0
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diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 1d2970dc4d18122e95db8cc9830aa5c41a59e24b..d90026c9331321ca749f7090b76c21b4608b2ee8 100644
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--- a/src/main/java/org/bukkit/Server.java
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+++ b/src/main/java/org/bukkit/Server.java
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@@ -1553,6 +1553,22 @@ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audi
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@NotNull
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public ChunkGenerator.ChunkData createChunkData(@NotNull World world);
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+ // Paper start
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+ /**
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+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world.
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+ *
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+ * @param world the world to create the ChunkData for
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+ * @param x the x coordinate of the chunk
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+ * @param z the z coordinate of the chunk
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+ * @return a new ChunkData for the world
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+ * @deprecated The new multi-stage worldgen API allows a similar effect by overriding all of the "shouldGenerate..." methods to
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+ * return true, and then modifying the chunkdata in a later stage such as surface or bedrock generation.
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+ */
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+ @NotNull
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+ @Deprecated(forRemoval = true)
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+ ChunkGenerator.ChunkData createVanillaChunkData(@NotNull World world, int x, int z);
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+ // Paper end
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+
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/**
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* Creates a boss bar instance to display to players. The progress
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* defaults to 1.0
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diff --git a/src/main/java/org/bukkit/generator/ChunkGenerator.java b/src/main/java/org/bukkit/generator/ChunkGenerator.java
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index d14d3851a7b0340668f44f5213f0e18072d7481b..04be4214bc1c4b476c70aea457118e786fa67eff 100644
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--- a/src/main/java/org/bukkit/generator/ChunkGenerator.java
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+++ b/src/main/java/org/bukkit/generator/ChunkGenerator.java
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@@ -454,6 +454,22 @@ public abstract class ChunkGenerator {
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return false;
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}
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+ // Paper start
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+ /**
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+ * Create a ChunkData for use in a generator, that is populated by the vanilla generator for that world
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+ *
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+ * @param world the world to create the ChunkData for
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+ * @param x the x coordinate of the chunk
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+ * @param z the z coordinate of the chunk
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+ * @return a new ChunkData for the world
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+ *
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+ */
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+ @NotNull
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+ public ChunkData createVanillaChunkData(@NotNull World world, int x, int z) {
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+ return Bukkit.getServer().createVanillaChunkData(world, x, z);
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+ }
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+ // Paper end
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+
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/**
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* Data for a Chunk.
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*/
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