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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: e0598aa2 SPIGOT-6692: Add sendSignChange overload with a hasGlowingText parameter CraftBukkit Changes: 2cdc6b1e4 SPIGOT-6692: Add sendSignChange overload with a hasGlowingText parameter
33 Zeilen
1.4 KiB
Diff
33 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 067a3990825dd17d2843a5f8d215d19dcaac6806..30357dd7b527c40f9aa42a5873ad21c46d3c2311 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2253,6 +2253,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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connection.send(new net.minecraft.network.protocol.game.ClientboundOpenBookPacket(net.minecraft.world.InteractionHand.MAIN_HAND));
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connection.send(new net.minecraft.network.protocol.game.ClientboundContainerSetSlotPacket(0, stateId, slot, inventory.getSelected()));
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}
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+
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+ @Override
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+ public float getCooldownPeriod() {
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+ return getHandle().getCurrentItemAttackStrengthDelay();
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+ }
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+
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+ @Override
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getAttackStrengthScale(adjustTicks);
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+ }
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+
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+ @Override
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+ public void resetCooldown() {
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+ getHandle().resetAttackStrengthTicker();
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+ }
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// Paper end
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// Spigot start
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