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928bcc8d3a
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 09943450 Update SnakeYAML version 5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc 6f82b381 PR-788: Add getHand() to all relevant events CraftBukkit Changes: aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe 5329dd6fd PR-1107: Add getHand() to all relevant events 93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
30 Zeilen
1.6 KiB
Diff
30 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 21 Dec 2021 16:28:17 -0800
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Subject: [PATCH] Fix fluid-logging on Block#breakNaturally
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Leaves fluid if the block broken was fluid-logged which is what
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happens if a player breaks a fluid-logged block
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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index 2881bcb570dc86a7602309e1f540ecd1c7f00284..0030ac394d44acddcd2fc716277ae2b509a378af 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java
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@@ -515,6 +515,7 @@ public class CraftBlock implements Block {
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net.minecraft.world.level.block.state.BlockState iblockdata = this.getNMS();
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net.minecraft.world.level.block.Block block = iblockdata.getBlock();
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net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item);
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+ net.minecraft.world.level.material.FluidState fluidState = this.world.getFluidState(this.position); // Paper
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boolean result = false;
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// Modelled off EntityHuman#hasBlock
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@@ -525,7 +526,7 @@ public class CraftBlock implements Block {
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}
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// SPIGOT-6778: Directly call setBlock instead of setTypeAndData, so that the tile entiy is not removed and custom remove logic is run.
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- return this.world.setBlock(position, Blocks.AIR.defaultBlockState(), 3) && result;
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+ return this.world.setBlock(position, fluidState.createLegacyBlock(), 3) && result; // Paper - leave liquid if waterlogged
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}
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@Override
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