Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 20:40:07 +01:00
1718f61bf8
Doesn't compile yet. CraftBukkit Changes: 90d6905b Repackage NMS 69cf961d Repackage patches Spigot Changes: 79d53c28 Repackage NMS
48 Zeilen
3.1 KiB
Diff
48 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:15:11 -0500
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Subject: [PATCH] Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
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World Border, where players are not even able to reach.
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This also would help the case where a players close to the border, and one
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that is outside happens to be closer, but unreachable, yet another reachable
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one is in border that would of been missed.
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diff --git a/src/main/java/net/minecraft/world/level/border/WorldBorder.java b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
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index f16c76df5d7b184d57f4cc397f069eac9cc430cb..50e2085766caabec1125ca24a2117549efd1a354 100644
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--- a/src/main/java/net/minecraft/world/level/border/WorldBorder.java
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+++ b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
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@@ -36,6 +36,18 @@ public class WorldBorder {
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return (double) (blockposition.getX() + 1) > this.e() && (double) blockposition.getX() < this.g() && (double) (blockposition.getZ() + 1) > this.f() && (double) blockposition.getZ() < this.h();
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}
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+ // Paper start
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+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
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+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.setValues(chunkX, 64, chunkZ);
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+ return this.isInBounds(this.mutPos);
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+ }
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+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
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+ this.mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
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+ return this.isInBounds(this.mutPos);
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+ }
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+ // Paper end
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+
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public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
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return (double) chunkcoordintpair.f() > this.e() && (double) chunkcoordintpair.d() < this.g() && (double) chunkcoordintpair.g() > this.f() && (double) chunkcoordintpair.e() < this.h();
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}
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java
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index 6724927be178cb9a358a9276d01894a63154b7b3..ea7e3e15fa778c573d24f956f72f60579ea0b1a1 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java
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@@ -175,6 +175,7 @@ public abstract class StructureGenerator<C extends WorldGenFeatureConfiguration>
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int i2 = l + k * k1;
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int j2 = i1 + k * l1;
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ChunkCoordIntPair chunkcoordintpair = this.a(structuresettingsfeature, j, seededrandom, i2, j2);
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+ if (!iworldreader.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper
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IChunkAccess ichunkaccess = iworldreader.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, ChunkStatus.STRUCTURE_STARTS);
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StructureStart<?> structurestart = structuremanager.a(SectionPosition.a(ichunkaccess.getPos(), 0), this, ichunkaccess);
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