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Paper/Spigot-Server-Patches/0126-Bound-Treasure-Maps-to-World-Border.patch
jmp 1718f61bf8 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00

48 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:15:11 -0500
Subject: [PATCH] Bound Treasure Maps to World Border
Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
diff --git a/src/main/java/net/minecraft/world/level/border/WorldBorder.java b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
index f16c76df5d7b184d57f4cc397f069eac9cc430cb..50e2085766caabec1125ca24a2117549efd1a354 100644
--- a/src/main/java/net/minecraft/world/level/border/WorldBorder.java
+++ b/src/main/java/net/minecraft/world/level/border/WorldBorder.java
@@ -36,6 +36,18 @@ public class WorldBorder {
return (double) (blockposition.getX() + 1) > this.e() && (double) blockposition.getX() < this.g() && (double) (blockposition.getZ() + 1) > this.f() && (double) blockposition.getZ() < this.h();
}
+ // Paper start
+ private final BlockPosition.MutableBlockPosition mutPos = new BlockPosition.MutableBlockPosition();
+ public boolean isBlockInBounds(int chunkX, int chunkZ) {
+ this.mutPos.setValues(chunkX, 64, chunkZ);
+ return this.isInBounds(this.mutPos);
+ }
+ public boolean isChunkInBounds(int chunkX, int chunkZ) {
+ this.mutPos.setValues(((chunkX << 4) + 15), 64, (chunkZ << 4) + 15);
+ return this.isInBounds(this.mutPos);
+ }
+ // Paper end
+
public boolean isInBounds(ChunkCoordIntPair chunkcoordintpair) {
return (double) chunkcoordintpair.f() > this.e() && (double) chunkcoordintpair.d() < this.g() && (double) chunkcoordintpair.g() > this.f() && (double) chunkcoordintpair.e() < this.h();
}
diff --git a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java
index 6724927be178cb9a358a9276d01894a63154b7b3..ea7e3e15fa778c573d24f956f72f60579ea0b1a1 100644
--- a/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/feature/StructureGenerator.java
@@ -175,6 +175,7 @@ public abstract class StructureGenerator<C extends WorldGenFeatureConfiguration>
int i2 = l + k * k1;
int j2 = i1 + k * l1;
ChunkCoordIntPair chunkcoordintpair = this.a(structuresettingsfeature, j, seededrandom, i2, j2);
+ if (!iworldreader.getWorldBorder().isChunkInBounds(chunkcoordintpair.x, chunkcoordintpair.z)) { continue; } // Paper
IChunkAccess ichunkaccess = iworldreader.getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, ChunkStatus.STRUCTURE_STARTS);
StructureStart<?> structurestart = structuremanager.a(SectionPosition.a(ichunkaccess.getPos(), 0), this, ichunkaccess);