Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
835bc39b03
Updated Upstream (Bukkit/CraftBukkit/Spigot) Bukkit Changes: 2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields e0fc6572 SPIGOT-4309: Add "forced" display of particles efeeab2f Add index to README.md for easier navigation f502bc6f Update to Minecraft 1.13.1 CraftBukkit Changes:d0bb0a1d
Fix some tests randomly failing997d378d
Fix client stall in specific teleportation scenariosb3dc2366
SPIGOT-4307: Fix hacky API for banners on shields2a271162
SPIGOT-4301: Fix more invalid enchants5d0d83bb
SPIGOT-4309: Add "forced" display of particlesa6772578
Add additional tests for CraftBlockDatace1af0c3
Update to Minecraft 1.13.1 Spigot Changes: 2440e189 Rebuild patches 4ecffced Update to Minecraft 1.13.1
62 Zeilen
2.5 KiB
Diff
62 Zeilen
2.5 KiB
Diff
From 06711c8f124e0f94a22fb27ab4041bdfffdc676a Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Thu, 26 Jul 2018 00:11:12 -0400
|
|
Subject: [PATCH] Prevent Saving Bad entities to chunks
|
|
|
|
See https://github.com/PaperMC/Paper/issues/1223
|
|
|
|
Minecraft is saving invalid entities to the chunk files.
|
|
|
|
Avoid saving bad data, and also make improvements to handle
|
|
loading these chunks. Any invalid entity will be instant killed,
|
|
so lets avoid adding it to the world...
|
|
|
|
This lets us be safer about the dupe UUID resolver too, as now
|
|
we can ignore instant killed entities and avoid risk of duplicating
|
|
an invalid entity.
|
|
|
|
This should reduce log occurrences of dupe uuid messages.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
|
|
index a3b7d359dc..ffa94ea674 100644
|
|
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
|
|
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
|
|
@@ -547,11 +547,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
|
|
|
|
Iterator iterator;
|
|
|
|
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
|
|
for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
|
|
iterator = chunk.getEntitySlices()[j].iterator();
|
|
|
|
while (iterator.hasNext()) {
|
|
Entity entity = (Entity) iterator.next();
|
|
+ // Paper start
|
|
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
|
|
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
|
|
+ toUpdate.add(entity);
|
|
+ continue;
|
|
+ }
|
|
+ if (entity.dead) {
|
|
+ continue;
|
|
+ }
|
|
+ // Paper end
|
|
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
|
|
|
|
if (entity.d(nbttagcompound1)) {
|
|
@@ -560,6 +571,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
|
|
}
|
|
}
|
|
}
|
|
+ // Paper start - move entities to the correct chunk
|
|
+ for (Entity entity : toUpdate) {
|
|
+ world.entityJoinedWorld(entity, false);
|
|
+ }
|
|
+ // Paper end
|
|
|
|
nbttagcompound.set("Entities", nbttaglist1);
|
|
NBTTagList nbttaglist2 = new NBTTagList();
|
|
--
|
|
2.18.0
|
|
|