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Paper/patches/server/0958-Fix-shield-disable-inconsistency.patch
2024-08-31 20:29:50 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 26 Apr 2024 19:08:37 -0700
Subject: [PATCH] Fix shield disable inconsistency
In vanilla, if the damage source is tagged as a projectile,
it will not disable the shield if the attacker is holding
an axe item.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 474868d362d855423f74fd604c1050cf33ba27f3..5954476f7cbec585f142ee209e91d5b70bb7a8a6 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2349,7 +2349,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
Entity entity = damagesource.getDirectEntity();
- if (entity instanceof LivingEntity) {
+ if (!damagesource.is(DamageTypeTags.IS_PROJECTILE) && entity instanceof LivingEntity) { // Paper - Fix shield disable inconsistency
this.blockUsingShield((LivingEntity) entity);
}
}