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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
3e90a19183
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 304e83eb PR-1002: Improve documentation and implementation of getMaxStackSize e8215ea2 SPIGOT-7638: Library loader does not seem to resolve every dependency 79c595c0 SPIGOT-7637: Bad logic in checking nullability of AttributeModifier slots CraftBukkit Changes: 91b1fc3f1 SPIGOT-7644: Fix ItemMeta#getAsString 4e77a81e1 SPIGOT-7615: PlayerLeashEntityEvent cancelled eats lead 996f660f3 Do not remove leash knot if leasing to an existing leash knot gets cancelled f70367d42 SPIGOT-7643: Fix inverted leash event cancelled usage and remove leash knot if no entity gets leashed 7ddb48294 SPIGOT-7640: Abnormal jumping height of wind charge 080c8711e SPIGOT-7639: Incoming plugin channels not working ad549847e Open a direct connection instead of pinging mojang server to check if it is reachable 38e2926c5 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
159 Zeilen
8.3 KiB
Diff
159 Zeilen
8.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@technove.co>
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Date: Sat, 31 Oct 2020 18:43:02 -0500
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Subject: [PATCH] Strip raytracing for EntityLiving#hasLineOfSight
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The BlockGetter#clip method is very wasteful in both allocations,
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and in logic. While EntityLiving#hasLineOfSight provides static
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parameters for collisions with blocks and fluids, the method still does
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a lot of dynamic checks for both of these, which result in extra work.
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As well, since the fluid collision option is set to NONE, the entire
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fluid collision system is completely unneeded, yet used anyways.
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Copyright (C) 2020 Technove LLC
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index afd665420d3f839fb330f7f25c62a64ace027ef1..bb74f36dcaeda72e3b154f1d62375967aad89f67 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3736,7 +3736,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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Vec3 vec3d1 = new Vec3(entity.getX(), entity.getEyeY(), entity.getZ());
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// Paper - diff on change - used in CraftLivingEntity#hasLineOfSight(Location) and CraftWorld#lineOfSightExists
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- return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, this)).getType() == HitResult.Type.MISS; // Paper - Perf: Use distance squared
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+ return vec3d1.distanceToSqr(vec3d) > 128.0D * 128.0D ? false : this.level().clipDirect(vec3d, vec3d1, net.minecraft.world.phys.shapes.CollisionContext.of(this)) == HitResult.Type.MISS; // Paper - Perf: Use distance squared & strip raytracing
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}
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}
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diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
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index bb8e962e63c7a2d931f9bd7f7c002aa35cfa5fd3..0fa131a6c98adb498fc8d534e0e39647e80c6923 100644
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--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
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+++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
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@@ -68,6 +68,18 @@ public interface BlockGetter extends LevelHeightAccessor {
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});
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}
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+ // Paper start - Broken down variant of the method below, used by Level#clipDirect
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+ @Nullable
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+ default BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, BlockPos pos, BlockState state, net.minecraft.world.phys.shapes.CollisionContext collisionContext) {
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+ if (state.isAir()) {
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+ return null;
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+ }
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+
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+ final VoxelShape voxelshape = ClipContext.Block.COLLIDER.get(state, this, pos, collisionContext);
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+ final BlockHitResult hitResult = this.clipWithInteractionOverride(start, end, pos, voxelshape, state);
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+ return hitResult == null ? null : hitResult.getType();
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+ }
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+ // Paper end
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// CraftBukkit start - moved block handling into separate method for use by Block#rayTrace
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default BlockHitResult clip(ClipContext raytrace1, BlockPos blockposition) {
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// Paper start - Add predicate for blocks when raytracing
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index eb7df68d146f9e841bdf99fa2d85fb4b04e603ce..12ab7097562d49dc466737378046707dc1b36b3b 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -331,10 +331,87 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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return null;
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}
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- // Paper start
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+ // Paper start - Broken down method of raytracing for EntityLiving#hasLineOfSight, replaces BlockGetter#clip(CollisionContext)
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public net.minecraft.world.phys.BlockHitResult.Type clipDirect(Vec3 start, Vec3 end, net.minecraft.world.phys.shapes.CollisionContext context) {
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- // To be patched over
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- return this.clip(new ClipContext(start, end, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, context)).getType();
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+ // most of this code comes from BlockGetter#clip(CollisionContext, BiFunction, Function), but removes the needless functions
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+ if (start.equals(end)) {
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+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
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+ }
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+
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+ final double endX = Mth.lerp(-1.0E-7D, end.x, start.x);
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+ final double endY = Mth.lerp(-1.0E-7D, end.y, start.y);
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+ final double endZ = Mth.lerp(-1.0E-7D, end.z, start.z);
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+
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+ final double startX = Mth.lerp(-1.0E-7D, start.x, end.x);
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+ final double startY = Mth.lerp(-1.0E-7D, start.y, end.y);
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+ final double startZ = Mth.lerp(-1.0E-7D, start.z, end.z);
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+
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+ int currentX = Mth.floor(startX);
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+ int currentY = Mth.floor(startY);
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+ int currentZ = Mth.floor(startZ);
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+
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+ final BlockPos.MutableBlockPos currentBlock = new BlockPos.MutableBlockPos(currentX, currentY, currentZ);
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+
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+ LevelChunk chunk = this.getChunkIfLoaded(currentBlock);
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+ if (chunk == null) {
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+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
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+ }
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+
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+ final net.minecraft.world.phys.BlockHitResult.Type initialCheck = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
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+ if (initialCheck != null) {
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+ return initialCheck;
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+ }
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+
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+ final double diffX = endX - startX;
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+ final double diffY = endY - startY;
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+ final double diffZ = endZ - startZ;
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+
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+ final int xDirection = Mth.sign(diffX);
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+ final int yDirection = Mth.sign(diffY);
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+ final int zDirection = Mth.sign(diffZ);
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+
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+ final double normalizedX = xDirection == 0 ? Double.MAX_VALUE : (double) xDirection / diffX;
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+ final double normalizedY = yDirection == 0 ? Double.MAX_VALUE : (double) yDirection / diffY;
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+ final double normalizedZ = zDirection == 0 ? Double.MAX_VALUE : (double) zDirection / diffZ;
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+
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+ double normalizedXDirection = normalizedX * (xDirection > 0 ? 1.0D - Mth.frac(startX) : Mth.frac(startX));
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+ double normalizedYDirection = normalizedY * (yDirection > 0 ? 1.0D - Mth.frac(startY) : Mth.frac(startY));
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+ double normalizedZDirection = normalizedZ * (zDirection > 0 ? 1.0D - Mth.frac(startZ) : Mth.frac(startZ));
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+
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+ net.minecraft.world.phys.BlockHitResult.Type result;
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+
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+ do {
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+ if (normalizedXDirection > 1.0D && normalizedYDirection > 1.0D && normalizedZDirection > 1.0D) {
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+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
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+ }
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+
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+ if (normalizedXDirection < normalizedYDirection) {
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+ if (normalizedXDirection < normalizedZDirection) {
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+ currentX += xDirection;
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+ normalizedXDirection += normalizedX;
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+ } else {
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+ currentZ += zDirection;
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+ normalizedZDirection += normalizedZ;
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+ }
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+ } else if (normalizedYDirection < normalizedZDirection) {
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+ currentY += yDirection;
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+ normalizedYDirection += normalizedY;
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+ } else {
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+ currentZ += zDirection;
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+ normalizedZDirection += normalizedZ;
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+ }
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+
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+ currentBlock.set(currentX, currentY, currentZ);
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+ if (chunk.getPos().x != currentBlock.getX() >> 4 || chunk.getPos().z != currentBlock.getZ() >> 4) {
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+ chunk = this.getChunkIfLoaded(currentBlock);
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+ if (chunk == null) {
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+ return net.minecraft.world.phys.BlockHitResult.Type.MISS;
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+ }
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+ }
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+ result = this.clipDirect(start, end, currentBlock, chunk.getBlockState(currentBlock), context);
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+ } while (result == null);
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+
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+ return result;
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}
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// Paper end
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