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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 03:20:07 +01:00
7d69214b54
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
00bff0270
SPIGOT-5794: Do not skip PlayerInteractEvent
64 Zeilen
4.3 KiB
Diff
64 Zeilen
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 11 Feb 2018 10:43:46 +0000
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Subject: [PATCH] Extend Player Interact cancellation
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GUIs are opened on the client, meaning that the server cannot block them from opening,
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However, it is possible to close these GUIs from the server.
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Flower pots are also not updated on the client when interaction is cancelled, this patch
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also resolves this.
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Update adjacent blocks of doors, double plants, pistons and beds
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when cancelling interaction.
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diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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index e413d14d6bf89b3eaf2ec06ba8634a83758d65b9..b92b04ac7cba04a04eab35642369af41ec389a23 100644
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--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
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+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
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@@ -148,6 +148,11 @@ public class PlayerInteractManager {
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PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, blockposition, enumdirection, this.player.inventory.getItemInHand(), EnumHand.MAIN_HAND);
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if (event.isCancelled()) {
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// Let the client know the block still exists
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+ // Paper start - brute force neighbor blocks for any attached blocks
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+ for (EnumDirection dir : EnumDirection.values()) {
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, blockposition.shift(dir)));
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+ }
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+ // Paper end
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this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
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// Update any tile entity data for this block
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TileEntity tileentity = this.world.getTileEntity(blockposition);
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@@ -443,13 +448,32 @@ public class PlayerInteractManager {
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boolean interactResult = event.useItemInHand() == Event.Result.DENY;
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if (event.useInteractedBlock() == Event.Result.DENY) {
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+
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// If we denied a door from opening, we need to send a correcting update to the client, as it already opened the door.
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if (iblockdata.getBlock() instanceof BlockDoor) {
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boolean bottom = iblockdata.get(BlockDoor.HALF) == BlockPropertyDoubleBlockHalf.LOWER;
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entityplayer.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
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} else if (iblockdata.getBlock() instanceof BlockCake) {
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entityplayer.getBukkitEntity().sendHealthUpdate(); // SPIGOT-1341 - reset health for cake
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+ // Paper start - extend Player Interact cancellation // TODO: consider merging this into the extracted method
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+ } else if (iblockdata.getBlock() instanceof BlockStructure) {
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+ entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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+ } else if (iblockdata.getBlock() instanceof BlockCommand) {
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+ entityplayer.playerConnection.sendPacket(new PacketPlayOutCloseWindow());
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+ } else if (iblockdata.getBlock() instanceof BlockFlowerPot) {
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+ // Send a block change to air and then send back the correct block, just to make the client happy
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+ PacketPlayOutBlockChange packet = new PacketPlayOutBlockChange(this.world, blockposition);
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+ packet.block = Blocks.AIR.getBlockData();
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+ this.player.playerConnection.sendPacket(packet);
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+
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+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
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+
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+ TileEntity tileentity = this.world.getTileEntity(blockposition);
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+ if (tileentity != null) {
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+ player.playerConnection.sendPacket(tileentity.getUpdatePacket());
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+ }
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}
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+ // Paper end - extend Player Interact cancellation
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entityplayer.getBukkitEntity().updateInventory(); // SPIGOT-2867
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enuminteractionresult = (event.useItemInHand() != Event.Result.ALLOW) ? EnumInteractionResult.SUCCESS : EnumInteractionResult.PASS;
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} else if (this.gamemode == EnumGamemode.SPECTATOR) {
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