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Paper/patches/server/0085-Fix-Cancelling-BlockPlaceEvent-triggering-physics.patch
Spottedleaf 1281f4f552 Make region/lock shift accessors per world
This has been done to ensure that the shifts are not used
until the world object is being constructed, which is before
the global configuration is initialised. There also isn't any
reason for these shifts to be global anyways.
2023-12-30 15:45:24 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 Apr 2016 17:48:50 -0400
Subject: [PATCH] Fix Cancelling BlockPlaceEvent triggering physics
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index be98fe9934ec1b22c7b1c743bc137c805aea92e2..de95a2e79894c1552b28c8c4f6aa36fc26929098 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1624,6 +1624,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
@Override
public void updateNeighborsAt(BlockPos pos, Block sourceBlock) {
+ if (captureBlockStates) { return; } // Paper - Cancel all physics during placement
this.neighborUpdater.updateNeighborsAtExceptFromFacing(pos, sourceBlock, (Direction) null);
}