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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/patches/server/0889-Prevent-tile-entity-copies-loading-chunks.patch
Nassim Jahnke 18f0f8d1ca
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
312281ea PR-742: Make World implement Keyed

CraftBukkit Changes:
2ac7fa7a SPIGOT-7014: getLootTable API should not persistently update loot table
7fdd7941 PR-1046: Make World implement Keyed
7bc728a6 PR-1045: Revert changes to persistence required checks

Spigot Changes:
b6d12d17 Rebuild patches
2022-05-09 11:03:07 +02:00

25 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 1d30776997dda6998d793541bde9410030e25db1..c087d7a1f5e560193f87a681101da8be1b60c8b3 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2994,7 +2994,12 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
if (!itemstack.isEmpty() && nbttagcompound != null && nbttagcompound.contains("x") && nbttagcompound.contains("y") && nbttagcompound.contains("z") && this.player.getBukkitEntity().hasPermission("minecraft.nbt.copy")) { // Spigot
BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
- BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
+ // Paper start
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.getLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level.getBlockEntity(blockposition);
+ }
+ // Paper end
if (tileentity != null) {
tileentity.saveToItem(itemstack);