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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
18f0f8d1ca
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 312281ea PR-742: Make World implement Keyed CraftBukkit Changes: 2ac7fa7a SPIGOT-7014: getLootTable API should not persistently update loot table 7fdd7941 PR-1046: Make World implement Keyed 7bc728a6 PR-1045: Revert changes to persistence required checks Spigot Changes: b6d12d17 Rebuild patches
54 Zeilen
3.1 KiB
Diff
54 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 23 Aug 2021 04:50:05 -0700
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Subject: [PATCH] Always parse protochunk light sources unless it is marked as
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non-lit
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Chunks not marked as lit will always go through the light engine,
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so they should always have their block sources parsed.
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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index 54ade15cdab222e9818f2635a8a12418e78e1ce6..887b3bc6370d23d2ff38e8fdbe286d678b035cc7 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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@@ -312,16 +312,33 @@ public class ChunkSerializer {
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BelowZeroRetrogen belowzeroretrogen = protochunk.getBelowZeroRetrogen();
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boolean flag2 = chunkstatus.isOrAfter(ChunkStatus.LIGHT) || belowzeroretrogen != null && belowzeroretrogen.targetStatus().isOrAfter(ChunkStatus.LIGHT);
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- if (!flag && flag2) {
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- Iterator iterator = BlockPos.betweenClosed(chunkPos.getMinBlockX(), world.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), world.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ()).iterator();
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+ if (!flag) { // Paper - fix incorrect parsing of blocks that emit light - it should always parse it, unless the chunk is marked as lit
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+ // Paper start - let's make sure the implementation isn't as slow as possible
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+ int offX = chunkPos.x << 4;
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+ int offZ = chunkPos.z << 4;
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+
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+ int minChunkSection = io.papermc.paper.util.WorldUtil.getMinSection(world);
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+ int maxChunkSection = io.papermc.paper.util.WorldUtil.getMaxSection(world);
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+
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+ LevelChunkSection[] sections = achunksection;
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+ for (int sectionY = minChunkSection; sectionY <= maxChunkSection; ++sectionY) {
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+ LevelChunkSection section = sections[sectionY - minChunkSection];
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+ if (section == null || section.hasOnlyAir()) {
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+ // no sources in empty sections
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+ continue;
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+ }
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+ int offY = sectionY << 4;
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- while (iterator.hasNext()) {
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- BlockPos blockposition = (BlockPos) iterator.next();
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+ for (int index = 0; index < (16 * 16 * 16); ++index) {
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+ if (section.states.get(index).getLightEmission() <= 0) {
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+ continue;
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+ }
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- if (((ChunkAccess) object).getBlockState(blockposition).getLightEmission() != 0) {
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- protochunk.addLight(blockposition);
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+ // index = x | (z << 4) | (y << 8)
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+ protochunk.addLight(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
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}
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}
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+ // Paper end
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}
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}
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