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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
18f0f8d1ca
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 312281ea PR-742: Make World implement Keyed CraftBukkit Changes: 2ac7fa7a SPIGOT-7014: getLootTable API should not persistently update loot table 7fdd7941 PR-1046: Make World implement Keyed 7bc728a6 PR-1045: Revert changes to persistence required checks Spigot Changes: b6d12d17 Rebuild patches
43 Zeilen
2.3 KiB
Diff
43 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 16 Oct 2021 01:36:00 -0700
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Subject: [PATCH] Do not overload I/O threads with chunk data while flush
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saving
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If the chunk count is high, then the memory used by the
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chunks adds up and could cause problems. By flushing
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every so many chunks, the server will not become
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stressed for memory. It will also not increase the total
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time to save, as flush saving performs a full flush at
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the end anyways.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index a578ff8a88ef944516150303e96f8b49bc797f64..9999f9743184ba929635d625c60836c046ededd4 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -928,6 +928,16 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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// Paper end
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protected void saveAllChunks(boolean flush) {
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+ // Paper start - do not overload I/O threads with too much work when saving
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+ int[] saved = new int[1];
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+ int maxAsyncSaves = 50;
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+ Runnable onChunkSave = () -> {
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+ if (++saved[0] >= maxAsyncSaves) {
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+ saved[0] = 0;
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+ com.destroystokyo.paper.io.PaperFileIOThread.Holder.INSTANCE.flush();
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+ }
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+ };
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+ // Paper end - do not overload I/O threads with too much work when saving
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if (flush) {
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List<ChunkHolder> list = (List) this.updatingChunks.getVisibleValuesCopy().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper
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MutableBoolean mutableboolean = new MutableBoolean();
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@@ -950,6 +960,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}).filter((ichunkaccess) -> {
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return ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk;
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}).filter(this::save).forEach((ichunkaccess) -> {
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+ onChunkSave.run(); // Paper - do not overload I/O threads with too much work when saving
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mutableboolean.setTrue();
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});
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} while (mutableboolean.isTrue());
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