Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
f17519338b
* Expose server build information * squash patches * final tweaks --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: masmc05 <masmc05@gmail.com>
72 Zeilen
2.0 KiB
Diff
72 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: BillyGalbreath <Blake.Galbreath@GMail.com>
|
|
Date: Sun, 7 Oct 2018 04:29:51 -0500
|
|
Subject: [PATCH] Add more Zombie API
|
|
|
|
|
|
diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
|
|
index 336b3efaf0a8ed5a238e8b941193d690e8b72d71..c1a5b625ea602d751a8026d989882c60e80756c9 100644
|
|
--- a/src/main/java/org/bukkit/entity/Zombie.java
|
|
+++ b/src/main/java/org/bukkit/entity/Zombie.java
|
|
@@ -107,4 +107,60 @@ public interface Zombie extends Monster, Ageable {
|
|
* @param flag Whether this zombie can break doors
|
|
*/
|
|
void setCanBreakDoors(boolean flag);
|
|
+
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Check if zombie is drowning
|
|
+ *
|
|
+ * @return True if zombie conversion process has begun
|
|
+ */
|
|
+ boolean isDrowning();
|
|
+
|
|
+ /**
|
|
+ * Make zombie start drowning
|
|
+ *
|
|
+ * @param drownedConversionTime Amount of time until zombie converts from drowning
|
|
+ *
|
|
+ * @deprecated See {@link #setConversionTime(int)}
|
|
+ */
|
|
+ @Deprecated
|
|
+ void startDrowning(int drownedConversionTime);
|
|
+
|
|
+ /**
|
|
+ * Stop a zombie from starting the drowning conversion process
|
|
+ */
|
|
+ void stopDrowning();
|
|
+
|
|
+ /**
|
|
+ * Set if zombie has its arms raised
|
|
+ *
|
|
+ * @param raised True to raise arms
|
|
+ * @deprecated use {{@link #setAggressive(boolean)}}
|
|
+ */
|
|
+ @Deprecated
|
|
+ void setArmsRaised(boolean raised);
|
|
+
|
|
+ /**
|
|
+ * Check if zombie has arms raised
|
|
+ *
|
|
+ * @return True if arms are raised
|
|
+ * @deprecated use {@link #isAggressive()}
|
|
+ */
|
|
+ @Deprecated
|
|
+ boolean isArmsRaised();
|
|
+
|
|
+ /**
|
|
+ * Check if this zombie will burn in the sunlight
|
|
+ *
|
|
+ * @return True if zombie will burn in sunlight
|
|
+ */
|
|
+ boolean shouldBurnInDay();
|
|
+
|
|
+ /**
|
|
+ * Set if this zombie should burn in the sunlight
|
|
+ *
|
|
+ * @param shouldBurnInDay True to burn in sunlight
|
|
+ */
|
|
+ void setShouldBurnInDay(boolean shouldBurnInDay);
|
|
+ // Paper end
|
|
}
|