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fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
51 Zeilen
2.6 KiB
Diff
51 Zeilen
2.6 KiB
Diff
From c9cd937ba5a7735bb88c1be1b478d0adcc871a9a Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Thu, 31 Jan 2019 16:33:36 -0500
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Subject: [PATCH] Fire BlockPistonRetractEvent for all empty pistons
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There is an explicit check in the handling code for empty pistons that
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prevents sticky pistons from firing the event. However when we look back
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at the history we see that this check was originally added so that ONLY
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sticky pistons would fire the retract event. I'm not sure why.
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https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/commits/1092acbddf07edfa4100bc6824504ac75088e913
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Over the course of several updates, the meaning of that field appears to
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have changed from "is NOT sticky" to "is sticky". So now its having the
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opposite effect. Only normal pistons fire the retraction event. And like
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all things in CB, it's just been carried around since.
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If we are to believe the history, the correct fix for this issue is to
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flip it so it only fires for sticky pistons, but that puts us in a
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bind. It's already firing for non-sticky pistons, changing it now would
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likely result in breakage. Furthermore, there is little documentation as
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to WHY that was ever intended to be the case.
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Instead we opt to remove the check entirely so that the event fires for
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all piston types.
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diff --git a/src/main/java/net/minecraft/server/BlockPiston.java b/src/main/java/net/minecraft/server/BlockPiston.java
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index dbe0ff33a0..0109484e0a 100644
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--- a/src/main/java/net/minecraft/server/BlockPiston.java
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+++ b/src/main/java/net/minecraft/server/BlockPiston.java
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@@ -118,7 +118,7 @@ public class BlockPiston extends BlockDirectional {
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}
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// CraftBukkit start
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- if (!this.sticky) {
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+ //if (!this.sticky) { // Paper - Prevents empty sticky pistons from firing retract - history behind is odd
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org.bukkit.block.Block block = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
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BlockPistonRetractEvent event = new BlockPistonRetractEvent(block, ImmutableList.<org.bukkit.block.Block>of(), CraftBlock.notchToBlockFace(enumdirection));
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world.getServer().getPluginManager().callEvent(event);
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@@ -126,7 +126,7 @@ public class BlockPiston extends BlockDirectional {
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if (event.isCancelled()) {
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return;
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}
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- }
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+ //} // Paper
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// PAIL: checkME - what happened to setTypeAndData?
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// CraftBukkit end
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world.playBlockAction(blockposition, this, b0, enumdirection.a());
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--
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2.21.0
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