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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
94 Zeilen
5.1 KiB
Diff
94 Zeilen
5.1 KiB
Diff
From 162fee0c9a057136c8fc744b62f1c0926a1e6220 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 7 Oct 2018 12:05:28 -0700
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Subject: [PATCH] Add PlayerConnectionCloseEvent
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This event is invoked when a player has disconnected. It is guaranteed that,
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if the server is in online-mode, that the provided uuid and username have been
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validated.
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The event is invoked for players who have not yet logged into the world, whereas
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PlayerQuitEvent is only invoked on players who have logged into the world.
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The event is invoked for players who have already logged into the world,
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although whether or not the player exists in the world at the time of
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firing is undefined. (That is, whether the plugin can retrieve a Player object
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using the event parameters is undefined). However, it is guaranteed that this
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event is invoked AFTER PlayerQuitEvent, if the player has already logged into
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the world.
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This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
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been called beforehand, and this event may not be called in parallel with
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AsyncPlayerPreLoginEvent for the same connection.
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Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
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PlayerConnectionCloseEvent is never called.
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The event may be invoked asynchronously or synchronously. As it stands,
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it is never invoked asynchronously. However, plugins should check
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Event#isAsynchronous to be future-proof.
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On purpose, the deprecated PlayerPreLoginEvent event is left out of the
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API spec for this event. Plugins should not be using that event, and
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how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
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is undefined.
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index ca76f2a380..dfe7a029f8 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -35,9 +35,9 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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private final byte[] e = new byte[4];
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private final MinecraftServer server;
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public final NetworkManager networkManager;
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- private LoginListener.EnumProtocolState g;
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+ private LoginListener.EnumProtocolState g; public final LoginListener.EnumProtocolState getLoginState() { return this.g; }; // Paper - OBFHELPER
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private int h;
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- private GameProfile i; private void setGameProfile(GameProfile profile) { i = profile; } private GameProfile getGameProfile() { return i; } // Paper - OBFHELPER
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+ private GameProfile i; private void setGameProfile(GameProfile profile) { i = profile; } public final GameProfile getGameProfile() { return i; } // Paper - OBFHELPER
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private final String j;
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private SecretKey loginKey;
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private EntityPlayer l;
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diff --git a/src/main/java/net/minecraft/server/NetworkManager.java b/src/main/java/net/minecraft/server/NetworkManager.java
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index 0b8796d0ae..553637239c 100644
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--- a/src/main/java/net/minecraft/server/NetworkManager.java
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+++ b/src/main/java/net/minecraft/server/NetworkManager.java
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@@ -16,6 +16,7 @@ import io.netty.handler.timeout.TimeoutException;
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import io.netty.util.AttributeKey;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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+
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import java.net.SocketAddress;
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import java.util.Queue;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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@@ -357,6 +358,26 @@ public class NetworkManager extends SimpleChannelInboundHandler<Packet<?>> {
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this.i().a(new ChatMessage("multiplayer.disconnect.generic", new Object[0]));
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}
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this.packetQueue.clear(); // Free up packet queue.
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+ // Paper start - Add PlayerConnectionCloseEvent
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+ final PacketListener packetListener = this.i();
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+ if (packetListener instanceof PlayerConnection) {
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+ /* Player was logged in */
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+ final PlayerConnection playerConnection = (PlayerConnection) packetListener;
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.uniqueID,
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+ playerConnection.player.getName(), ((java.net.InetSocketAddress)socketAddress).getAddress(), false).callEvent();
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+ } else if (packetListener instanceof LoginListener) {
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+ /* Player is login stage */
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+ final LoginListener loginListener = (LoginListener) packetListener;
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+ switch (loginListener.getLoginState()) {
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+ case READY_TO_ACCEPT:
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+ case DELAY_ACCEPT:
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+ case ACCEPTED:
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+ final com.mojang.authlib.GameProfile profile = loginListener.getGameProfile(); /* Should be non-null at this stage */
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
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+ ((java.net.InetSocketAddress)socketAddress).getAddress(), false).callEvent();
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+ }
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+ }
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+ // Paper end
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}
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}
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--
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2.21.0
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