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fb25dc17c6
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da08d022 SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN 0cef14e4 Remove draft API from selectEntities CraftBukkit Changes:a46fdbc6
Remove outdated build delay.3697519b
SPIGOT-4708: Fix ExactChoice recipes neglecting material9ead7009
SPIGOT-4677: Add minecraft.admin.command_feedback permissionc3749a23
Remove the Damage tag from items when it is 0.f74c7b95
SPIGOT-4706: Can't interact with active item494eef45
Mention requirement of JIRA ticket for bug fixes51d62dec
SPIGOT-4702: Exception when middle clicking certain slotsbe557e69
SPIGOT-4700: Add PlayerFishEvent.State.REEL_IN
43 Zeilen
1.8 KiB
Diff
43 Zeilen
1.8 KiB
Diff
From a8c45fca2ef99f438a12b9ca59f9ca0ab03e86d0 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 19:17:27 -0400
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Subject: [PATCH] MC-50319: Check other worlds for shooter of projectiles
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Say a player shoots an arrow through a nether portal, the game
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would lose the shooter for determining things such as Player Kills,
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because the entity is in another world.
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If the projectile fails to find the shooter in the current world, check
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other worlds.
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diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
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index 62b5b6ecea..60ab1c7514 100644
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--- a/src/main/java/net/minecraft/server/EntityProjectile.java
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+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
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@@ -250,11 +250,21 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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public EntityLiving getShooter() {
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if (this.shooter == null && this.shooterId != null && this.world instanceof WorldServer) {
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Entity entity = ((WorldServer) this.world).getEntity(this.shooterId);
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+ // Paper start - MC-50319 - shooter might be in another world (arrows through portals)
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+ if (entity == null) {
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+ for (WorldServer world : world.getMinecraftServer().getWorlds()) {
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+ entity = world.getEntity(this.shooterId);
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+ if (entity != null) {
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+ break;
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+ }
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+ }
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+ }
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+ // Paper end
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if (entity instanceof EntityLiving) {
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this.shooter = (EntityLiving) entity;
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} else {
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- this.shooterId = null;
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+ //this.shooterId = null; // Paper - don't unset shooterId
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}
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}
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--
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2.21.0
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