Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 02:50:09 +01:00
ad9c58e103
Since 1.21.2, vanilla split relative teleportation flags into position and delta/velocity flags into separate enum entries. This highlighted a design flaw in the paper api addition for teleport flags, which just simply mirrored internals while also only being able to apply the delta/velocity part of a flag, given the teleport target is always absolute in the API. This patch proposes to simply no longer expose the non-velocity related flags to the API, instead marking the entire Relative enum as being purely velocity related, as non-velocity related flags are not useful to callers. This was done over simply exposing all internal flags, as another vanilla change to the internal enum would result in the same breakage. The newly proposed API *only* promises that the passed flags prevent the loss of velocity in the specific axis/context, which should be independent enough of vanillas specific implementation of this feature.
28 Zeilen
2.2 KiB
Diff
28 Zeilen
2.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Gegy <gegy.dev@gmail.com>
|
|
Date: Mon, 26 Aug 2024 19:45:07 +0200
|
|
Subject: [PATCH] Fix: synchronise sending chat to client with updating message
|
|
signature cache
|
|
|
|
In the case where multiple messages from different players are being processed in parallel, there was a potential race condition where the messages would be sent to the client in a different order than the message signature cache was updated. However, the cache relies on the fact that the client and server get the exact same updates in the same order. This race condition would cause the caches to become corrupted, and any future message received by the client would fail to validate.
|
|
|
|
This also applies to the last seen state of the server, which becomes inconsistent in the same way as the message signature cache and would cause any messages sent to be rejected by the server too.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 65ee382684fe2d8dec621ca709880f7349208eae..6a5fc3f92b5d56bedc20054b36f4513fc8bab303 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -2664,8 +2664,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
return;
|
|
}
|
|
// CraftBukkit end
|
|
+ // Paper start - Ensure that client receives chat packets in the same order that we add into the message signature cache
|
|
+ synchronized (this.messageSignatureCache) {
|
|
this.send(new ClientboundPlayerChatPacket(message.link().sender(), message.link().index(), message.signature(), message.signedBody().pack(this.messageSignatureCache), message.unsignedContent(), message.filterMask(), params));
|
|
this.addPendingMessage(message);
|
|
+ }
|
|
+ // Paper end - Ensure that client receives chat packets in the same order that we add into the message signature cache
|
|
}
|
|
|
|
public void sendDisguisedChatMessage(Component message, ChatType.Bound params) {
|