Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 02:50:09 +01:00
ad9c58e103
Since 1.21.2, vanilla split relative teleportation flags into position and delta/velocity flags into separate enum entries. This highlighted a design flaw in the paper api addition for teleport flags, which just simply mirrored internals while also only being able to apply the delta/velocity part of a flag, given the teleport target is always absolute in the API. This patch proposes to simply no longer expose the non-velocity related flags to the API, instead marking the entire Relative enum as being purely velocity related, as non-velocity related flags are not useful to callers. This was done over simply exposing all internal flags, as another vanilla change to the internal enum would result in the same breakage. The newly proposed API *only* promises that the passed flags prevent the loss of velocity in the specific axis/context, which should be independent enough of vanillas specific implementation of this feature.
187 Zeilen
11 KiB
Diff
187 Zeilen
11 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Corey Shupe <coreyshupe101@gmail.com>
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Date: Wed, 11 Jan 2023 16:40:39 -0500
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Subject: [PATCH] Add Listing API for Player
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
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index 29b465fc1dc50e0e84ddb889c5303e80fe662874..4d67d98257b2cb9045d03c999cfd4ba2caf8453c 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
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@@ -37,6 +37,17 @@ public class ClientboundPlayerInfoUpdatePacket implements Packet<ClientGamePacke
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this.actions = EnumSet.of(action);
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this.entries = List.of(new ClientboundPlayerInfoUpdatePacket.Entry(player));
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}
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+ // Paper start - Add Listing API for Player
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+ public ClientboundPlayerInfoUpdatePacket(EnumSet<ClientboundPlayerInfoUpdatePacket.Action> actions, List<ClientboundPlayerInfoUpdatePacket.Entry> entries) {
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+ this.actions = actions;
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+ this.entries = entries;
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+ }
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+
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+ public ClientboundPlayerInfoUpdatePacket(EnumSet<ClientboundPlayerInfoUpdatePacket.Action> actions, ClientboundPlayerInfoUpdatePacket.Entry entry) {
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+ this.actions = actions;
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+ this.entries = List.of(entry);
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+ }
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+ // Paper end - Add Listing API for Player
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public static ClientboundPlayerInfoUpdatePacket createPlayerInitializing(Collection<ServerPlayer> players) {
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EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(
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@@ -51,6 +62,28 @@ public class ClientboundPlayerInfoUpdatePacket implements Packet<ClientGamePacke
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return new ClientboundPlayerInfoUpdatePacket(enumSet, players);
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}
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+ // Paper start - Add Listing API for Player
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+ public static ClientboundPlayerInfoUpdatePacket createPlayerInitializing(Collection<ServerPlayer> players, ServerPlayer forPlayer) {
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+ final EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.ADD_PLAYER, ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LISTED, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LATENCY, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_DISPLAY_NAME);
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+ final List<ClientboundPlayerInfoUpdatePacket.Entry> entries = new java.util.ArrayList<>(players.size());
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+ final org.bukkit.craftbukkit.entity.CraftPlayer bukkitEntity = forPlayer.getBukkitEntity();
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+ for (final ServerPlayer player : players) {
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+ entries.add(new ClientboundPlayerInfoUpdatePacket.Entry(player, bukkitEntity.isListed(player.getBukkitEntity())));
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+ }
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+ return new ClientboundPlayerInfoUpdatePacket(enumSet, entries);
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+ }
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+
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+ public static ClientboundPlayerInfoUpdatePacket createSinglePlayerInitializing(ServerPlayer player, boolean listed) {
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+ final EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.ADD_PLAYER, ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LISTED, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LATENCY, ClientboundPlayerInfoUpdatePacket.Action.UPDATE_DISPLAY_NAME);
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+ final List<ClientboundPlayerInfoUpdatePacket.Entry> entries = List.of(new Entry(player, listed));
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+ return new ClientboundPlayerInfoUpdatePacket(enumSet, entries);
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+ }
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+
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+ public static ClientboundPlayerInfoUpdatePacket updateListed(UUID playerInfoId, boolean listed) {
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+ EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LISTED);
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+ return new ClientboundPlayerInfoUpdatePacket(enumSet, new ClientboundPlayerInfoUpdatePacket.Entry(playerInfoId, listed));
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+ }
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+ // Paper end - Add Listing API for Player
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private ClientboundPlayerInfoUpdatePacket(RegistryFriendlyByteBuf buf) {
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this.actions = buf.readEnumSet(ClientboundPlayerInfoUpdatePacket.Action.class);
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this.entries = buf.readList(buf2 -> {
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@@ -161,10 +194,15 @@ public class ClientboundPlayerInfoUpdatePacket implements Packet<ClientGamePacke
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@Nullable RemoteChatSession.Data chatSession
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) {
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Entry(ServerPlayer player) {
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+ // Paper start - Add Listing API for Player
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+ this(player, true);
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+ }
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+ Entry(ServerPlayer player, boolean listed) {
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this(
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+ // Paper end - Add Listing API for Player
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player.getUUID(),
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player.getGameProfile(),
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- true,
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+ listed, // Paper - Add Listing API for Player
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player.connection.latency(),
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player.gameMode.getGameModeForPlayer(),
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player.getTabListDisplayName(),
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@@ -172,6 +210,11 @@ public class ClientboundPlayerInfoUpdatePacket implements Packet<ClientGamePacke
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Optionull.map(player.getChatSession(), RemoteChatSession::asData)
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);
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}
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+ // Paper start - Add Listing API for Player
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+ Entry(UUID profileId, boolean listed) {
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+ this(profileId, null, listed, 0, GameType.DEFAULT_MODE, null, 0, null);
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+ }
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+ // Paper end - Add Listing API for Player
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}
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static class EntryBuilder {
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index d92fb522d88a790d9cea2e6c4edad30bb73298fc..a20e5f896cfbd0a3e60b741562194e30257449c1 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -362,14 +362,22 @@ public abstract class PlayerList {
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// CraftBukkit end
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// CraftBukkit start - sendAll above replaced with this loop
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- ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player));
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+ ClientboundPlayerInfoUpdatePacket packet = ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(player)); // Paper - Add Listing API for Player
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final List<ServerPlayer> onlinePlayers = Lists.newArrayListWithExpectedSize(this.players.size() - 1); // Paper - Use single player info update packet on join
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for (int i = 0; i < this.players.size(); ++i) {
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ServerPlayer entityplayer1 = (ServerPlayer) this.players.get(i);
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if (entityplayer1.getBukkitEntity().canSee(bukkitPlayer)) {
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+ // Paper start - Add Listing API for Player
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+ if (entityplayer1.getBukkitEntity().isListed(bukkitPlayer)) {
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+ // Paper end - Add Listing API for Player
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entityplayer1.connection.send(packet);
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+ // Paper start - Add Listing API for Player
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+ } else {
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+ entityplayer1.connection.send(ClientboundPlayerInfoUpdatePacket.createSinglePlayerInitializing(player, false));
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+ }
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+ // Paper end - Add Listing API for Player
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}
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if (entityplayer1 == player || !bukkitPlayer.canSee(entityplayer1.getBukkitEntity())) { // Paper - Use single player info update packet on join; Don't include joining player
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@@ -380,7 +388,7 @@ public abstract class PlayerList {
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}
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// Paper start - Use single player info update packet on join
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if (!onlinePlayers.isEmpty()) {
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- player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers));
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+ player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(onlinePlayers, player)); // Paper - Add Listing API for Player
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}
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// Paper end - Use single player info update packet on join
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player.sentListPacket = true;
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index c582b8f307e6b8fd4991702d92c2e74c3012763a..334303fbb2cf0086ad133bdc07b27e833162f71a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -206,6 +206,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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private final ConversationTracker conversationTracker = new ConversationTracker();
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private final Set<String> channels = new HashSet<String>();
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private final Map<UUID, Set<WeakReference<Plugin>>> invertedVisibilityEntities = new HashMap<>();
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+ private final Set<UUID> unlistedEntities = new HashSet<>(); // Paper - Add Listing API for Player
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private static final WeakHashMap<Plugin, WeakReference<Plugin>> pluginWeakReferences = new WeakHashMap<>();
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private int hash = 0;
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private double health = 20;
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@@ -2114,7 +2115,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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otherPlayer.setUUID(uuidOverride);
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}
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// Paper end
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- this.getHandle().connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(otherPlayer)));
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+ this.getHandle().connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(otherPlayer), this.getHandle())); // Paper - Add Listing API for Player
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if (original != null) otherPlayer.setUUID(original); // Paper - uuid override
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}
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@@ -2218,6 +2219,41 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return (entity != null) ? this.canSee(entity) : false; // If we can't find it, we can't see it
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}
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+ // Paper start - Add Listing API for Player
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+ @Override
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+ public boolean isListed(Player other) {
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+ return !this.unlistedEntities.contains(other.getUniqueId());
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+ }
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+
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+ @Override
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+ public boolean unlistPlayer(@NotNull Player other) {
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+ Preconditions.checkNotNull(other, "hidden entity cannot be null");
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+ if (this.getHandle().connection == null) return false;
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+ if (!this.canSee(other)) return false;
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+
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+ if (unlistedEntities.add(other.getUniqueId())) {
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+ this.getHandle().connection.send(ClientboundPlayerInfoUpdatePacket.updateListed(other.getUniqueId(), false));
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+ return true;
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+ } else {
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+ return false;
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+ }
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+ }
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+
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+ @Override
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+ public boolean listPlayer(@NotNull Player other) {
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+ Preconditions.checkNotNull(other, "hidden entity cannot be null");
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+ if (this.getHandle().connection == null) return false;
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+ if (!this.canSee(other)) throw new IllegalStateException("Player cannot see other player");
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+
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+ if (this.unlistedEntities.remove(other.getUniqueId())) {
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+ this.getHandle().connection.send(ClientboundPlayerInfoUpdatePacket.updateListed(other.getUniqueId(), true));
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+ return true;
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+ } else {
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+ return false;
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+ }
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+ }
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+ // Paper end - Add Listing API for Player
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+
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@Override
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public Map<String, Object> serialize() {
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Map<String, Object> result = new LinkedHashMap<String, Object>();
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