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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
25 Zeilen
1.5 KiB
Diff
25 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Warrior <50800980+Warriorrrr@users.noreply.github.com>
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Date: Mon, 27 Feb 2023 19:16:07 +0100
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Subject: [PATCH] Fix MC-157464 Prevent sleeping villagers moving towards food
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Fixes sleeping villagers moving to nearby food by adding an !isSleeping predicate
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Relevant links:
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https://bugs.mojang.com/browse/MC-157464
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https://github.com/PaperMC/Paper/issues/8569
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java b/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
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index 5a18bf854792339fcd54e32f8053d014f3d195a5..f000a6c1e61198e6dd06ae5f084d12fdf309f50a 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/VillagerGoalPackages.java
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@@ -38,7 +38,7 @@ public class VillagerGoalPackages {
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Pair.of(1, new MoveToTargetSink()),
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Pair.of(2, PoiCompetitorScan.create()),
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Pair.of(3, new LookAndFollowTradingPlayerSink(speed)),
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- Pair.of(5, GoToWantedItem.create(speed, false, 4)),
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+ Pair.of(5, GoToWantedItem.create(villager -> !villager.isSleeping(), speed, false, 4)), // Paper - Fix MC-157464
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Pair.of(
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6, AcquirePoi.create(profession.acquirableJobSite(), MemoryModuleType.JOB_SITE, MemoryModuleType.POTENTIAL_JOB_SITE, true, Optional.empty())
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),
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