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Paper/Spigot-Server-Patches/0193-Enforce-Sync-Player-Saves.patch
2017-07-16 20:36:27 -04:00

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From 7c95b7c974a7cb9cf8bee918dd8b0e371c65856f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 15:41:58 -0500
Subject: [PATCH] Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 73cf2e3d8..206068384 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1243,6 +1243,7 @@ public abstract class PlayerList {
}
public void savePlayers(Integer interval) {
+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
for (int i = 0; i < this.players.size(); ++i) {
@@ -1252,6 +1253,7 @@ public abstract class PlayerList {
}
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
+ return null; }); // Paper - ensure main
}
// Paper end
--
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