Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-24 07:10:10 +01:00
a207d14a0e
Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
56 Zeilen
3.0 KiB
Diff
56 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Sat, 31 Oct 2020 11:49:01 -0700
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Subject: [PATCH] Fix client lag on advancement loading
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When new advancements are added via the UnsafeValues#loadAdvancement
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API, it triggers a full datapack reload when this is not necessary. The
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advancement is already loaded directly into the advancement registry,
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and the point of saving the advancement to the Bukkit datapack seems to
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be for persistence. By removing the call to reload datapacks when an
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advancement is loaded, the client no longer completely freezes up when
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adding a new advancement.
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To ensure the client still receives the updated advancement data, we
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manually reload the advancement data for all players, which
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normally takes place as a part of the datapack reloading.
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diff --git a/src/main/java/net/minecraft/server/PlayerAdvancements.java b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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index acb41cc3965154c5b515cd8e808bf2cf5dc850e4..b8d3f2c59199e245e2035d6205dd1a042aa93f77 100644
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--- a/src/main/java/net/minecraft/server/PlayerAdvancements.java
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+++ b/src/main/java/net/minecraft/server/PlayerAdvancements.java
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@@ -97,6 +97,7 @@ public class PlayerAdvancements {
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}
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+ public final void reload(ServerAdvancementManager advancementDataWorld) { this.reload(advancementDataWorld); } // Paper - OBFHELPER
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public void reload(ServerAdvancementManager advancementLoader) {
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this.stopListening();
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this.advancements.clear();
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@@ -393,6 +394,7 @@ public class PlayerAdvancements {
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}
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+ public final void sendUpdateIfNeeded(ServerPlayer entityPlayer) { this.flushDirty(entityPlayer); } // Paper - OBFHELPER
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public void flushDirty(ServerPlayer player) {
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if (this.isFirstPacket || !this.visibilityChanged.isEmpty() || !this.progressChanged.isEmpty()) {
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Map<ResourceLocation, AdvancementProgress> map = Maps.newHashMap();
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index 9a16882deee21faf78ea46e08b2f2ad3fbb6021b..ac94fd569bd4c79e30adef148e09e395ba8c1812 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -307,7 +307,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
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}
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- MinecraftServer.getServer().getPlayerList().reloadResources();
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+ // Paper start
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+ //MinecraftServer.getServer().getPlayerList().reload();
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+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
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+ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
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+ player.getAdvancements().sendUpdateIfNeeded(player);
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+ });
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+ // Paper end
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return bukkit;
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}
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